This month we explore the the idea of modernity, and timelessness, in a collection inspired by the Mod era of the 1960βs. Graphic designs and bold ideas were all the rage, and we have brought these concepts in to the modern age.
All of the garments are made with custom image textures, however the colors can be easily adjusted by adding a Color Ramp node between the Image Texture Node and the Principal BDSF. Most Looks this month already have a Color Ramp option. Of course feel free to change garments to any color you would like.
Each garment has multiple materials that all have their own properties and transparency. So you will need to play with the colors to make them match each other. I recommend setting the colors in render view. The lights change them because of the shine or transparency, so it may look ok in material view but once you render it it can be different.
All Looks with the 3D Sequins are quite heavy. I have tried hard to keep the file sizes as low as possible, however they are still quite large. I considered making he sequins 2D but the clothing looked flat and basic, so I decided to go all out and give you the highest quality sequins possible.
There is a slight issue with the METALLIC BOW HEELS and the THIG HIGH SEQUINS BOOTS. If you use the Dallas Girl Tip Toe foot mesh there is no problem, however if your sim has been sculpted with a Key Shape that moves your feet from flat, to tip toe, the weights of the shoe have issues recognizing the weights of the foot. You will need to do some minor sculpting once you have posed your sim.
I highly recommend deleting all parts of your sims body mesh that are covered by the clothing. This will prevent clipping and lower the polygon count, which will hopefully speed up render times. ESPECIALLY for the Gloves and Boots, as well as the Tights.
Most looks have TWO SWATCHES. You can change them easily by clicking the alternative Material Output Node in the Shading Tab. You can also change the colors easily with the COLOR RAMP NODE.

These garments are very high poly, itβs the only way to give you the quality you deserve. I recommend working in Solid View and Hiding Particles while placing your sim in blender. This helps reduce lag in the 3D window. That being said, depending on your computer specs they should Render reasonably quickly.
These items are BLENDER ONLY. They will not work in your Sims games. To use them simply append them into the scene where you have your nude sim, then sculpt the garment to better fit your sims body. I normally select the elastic deform tool and make sure the X axis symmetry is turned on. The last step is to assign your sims rig and you are good to go.
I hope you enjoy and donβt forget to tag @hensley.atelier so we can see your photos and share your work!!
https://www.mediafire.com/file_premium/ikxg1nlojq7hp4y/Collection_16.zip/file
HF87
2024-07-06 16:32:20 +0000 UTCRuby Jane
2024-07-06 16:19:37 +0000 UTC