This summer you can hit the beach in style with our newest collection “IBIZA”. Inspired by the rocky cove beaches of one of Spain’s most beautiful islands, this nine look collection has everything from gowns to swimwear, and quite a few accessories.
Each garment has multiple materials that all have their own properties and transparency. So you will need to play with the colors to make them match each other. I recommend setting the colors in render view. The lights change them because of the shine or transparency, so it may look ok in material view but once you render it, it can be different.
Looks 02 & 03 use a PARTICLE SYSTEM to create Fringe. They will REQUIRE COMBING once you pose your Sim. Select the Mesh with the Particles, and enter PARTICLE EDIT mode and comb the particles like you would hair. You will need additional subdivision to work correctly. To add said subdivision click on RENDR PROPERTIES and scroll to CURVES. Then switch to STRIP and then Subdivisions set to 2 or 3 depending on what your computer can handle,

There is a slight issue with the WICKER WEDGES. If you use the Dallas Girl Tip Toe foot mesh there is no problem, however if your sim has been sculpted with a Key Shape that moves your feet from flat, to tip toe, the weights of the shoe have issues recognizing the weights of the foot. You will need to do some minor sculpting once you have posed your sim.
WITH ALL MY SHOES I recommend placing the shoes approximately in line with your foot, and then SCULPT YOUR FOOT TO MATCH THE SHOE. This will be much easier than trying to sculpt the shoe without deforming it too much.
I highly recommend deleting all parts of your sims body mesh that are covered by the clothing. This will prevent clipping and lower the polygon count, which will hopefully speed up render times. ESPECIALLY for the Gloves and Boots, as well as the Tights.
All of the garments are made with custom image textures, however the colors can be easily adjusted by adding a Color Ramp node between the Image Texture Node and the Principal BDSF. Most Looks this month already have a Color Ramp option. Of course feel free to change garments to any color you would like.
These garments are very high poly, it’s the only way to give you the quality you deserve. I recommend working in Solid View and Hiding Particles while placing your sim in blender. This helps reduce lag in the 3D window. That being said, depending on your computer specs they should Render reasonably quickly.
These items are BLENDER ONLY. They will not work in your Sims games. To use them simply append them into the scene where you have your nude sim, then sculpt the garment to better fit your sims body. I normally select the elastic deform tool and make sure the X axis symmetry is turned on. The last step is to assign your sims rig and you are good to go.
I hope you enjoy and don’t forget to tag @hensley.atelier so we can see your photos and share your work!!
https://www.mediafire.com/file_premium/irfytaemjcn80tq/Collection_17.zip/file
Kristiniki sims
2024-10-19 08:42:47 +0000 UTC