壁のリスクとリターンを意識させより動きのあるバトルにする狙いと、アクツクの埋まりやすい壁判定の対策強化も兼ねています。 よろけ発生時は追加のGPダメージ等ペナルティはありますが、強制的に壁から離れるので壁際から離脱しやすくハメられにくくなっています。 前に吹っ飛んだらうつ伏せに倒れるんじゃ?と思われるでしょうが、とりあえずあり合わせで組んだので察してください。 このゲームはアクションが非常に豊富かつどれも高性能なので一見ピンチな状況でも割とどうとでもなるように作っています。 それでも「エロいシーンを観たいだけでムズイアクションなんかいらん!」という9割の方の為にイージーモードを付ける予定です。このモードならではの面白い仕掛けも考えましたが、そもそもアクションが嫌いな方にとってはそういうのが余計だと思ったので単純に主人公の体力と攻撃力を増やすことになると思います。弱攻撃連打からYPがあれば闇技へ移行したりオートガードも一応考えています。イージーなら星のカービィより簡単になる予定です。 The purpose is to make players more aware of the risks and rewards of walls and to make battles more dynamic, as well as to strengthen measures against the easily buried wall judgment of Pixel Gamemaker MV. When staggering occurs, there are penalties such as additional GP damage, but since the player is forced to leave the wall, it is easier to leave the wall and harder to be framed. If I stagger forward, won't I fall on my face? You may be thinking, "If I blow forward, won't I fall down on my face? This game has a great variety of actions and all of them are very powerful, so even seemingly pinchy situations can be handled rather easily. But for the 90% of you who say, "I just want to watch the erotic scenes, I don't need the action to be difficult! We are planning to prepare an easy mode for the 90% of players who say, "I just want to watch erotic scenes and don't want any complicated action! I thought of some interesting tricks that would be unique to this mode, but I thought they would be superfluous for those who don't like action in the first place, so I'll simply increase the main character's strength and attack power. I'm also thinking about moving from a series of weak attacks to dark moves if there is YP, and auto guarding. It will be easier than Kirby.