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終盤ボスの紹介や新アクション等/Introducing the final boss and new actions, etc.

こんにちわPIえろです。みなさん単行本「AV家族」は買ってくれましたか?まだの方は自信作なので是非買って読んでみてください。面白いですし僕の懐も潤います。電子版はFANZAで先行配信中で、それ以外の配信サイトでは3月16日頃に配信予定です。 ゲーム制作ですが発売日を5月に変更して申し訳ありません。一応本編は最後までプレイできる状態になりましたがまだ本業の休みが取れない状況なのと、もう少し細かい部分の調整に時間が欲しいです。本当は完成しきるまで発売日未定にしたいのですがシステム上そういう項目が無いのでどうしても毎回理想の日程を入力してしてしまいます。毎度本気で取り組んではいるのですが5月こそはゴールしたいです! ■終盤ボスの技紹介 今回は調整中の終盤ボス「ハクア全裸版」の動画を公開します。(ラスボスではありません)調整中に録画したものの為所々まだ挙動が怪しいです。 彼女とは何度も戦いますが最後の戦いバージョンです。 攻撃パターンは多く、空を飛んで空中から爆撃したり分身を飛ばしたり落ちてきたり高速タックルもしてきます!  最初やり過ぎてラスボスより強かったので少しマイルドに調整しました。それでも結構手強い強敵になる予定です。 ■前ジャストステップの復活 敵の攻撃を引き付けてからのバックステップで発動する「見切り(ジャストステップ)」が前ダッシュからも発動するようにしました。 ご存じない方の方が多いいと思いますが、実は開発初期段階ではあったアクションでしたが意図しない状況でスロー効果が発生するとテンポが悪かったので削除しました。 ただ敵の弾などゆっくりと前進しつづける攻撃にバックステップでは避けづらかったのと、パリィに比べて狙いにくい「見切り」をもっと使いやすくしたいと思い復活させました。 「見切り」には効果が2つあり、一つはGPが約10秒間急速に回復しつづける「GPブースト」のバフ。もう一つが3秒間(もうちょい延ばすかも)のスロー効果です。 前ダッシュでの「見切り」は偶然発生しやすい分スロー効果を1秒間に設定してテンポが落ちない様にしました。 なのでスロー狙いの場合はバックステップの方がお得です。あと受付時間もバックステップの方が長めに設定しています。状況によって使い分けてもらえればと思います。 Hello, this is PI Ero. Have you all bought the book ``AV Family''? If you haven't read it yet, please buy it and read it, as it is a work that I am proud of. It's fun and makes my pocket rich. The electronic version is being distributed in advance on FANZA, and is scheduled to be distributed on other distribution sites around March 16th. I'm working on a game, but I apologize for changing the release date to May. I've gotten to the point where I can play the main game to the end, but I still haven't been able to take time off from my day job, and I'd like to have more time to fine-tune the details. Actually, I would like to leave the release date undecided until it is completed, but there is no such item in the system, so I end up entering the ideal date every time. I'm working hard every time, but I want to reach my goal in May! ■Introduction to the skills of the final boss This time, we will release a video of the final stage boss "Hakua Naked Version" which is currently being adjusted. (This is not the final boss) It was recorded during adjustment, so the behavior is still questionable in some places. You will fight against her many times, but this is the final battle version. There are many attack patterns, such as flying in the sky and bombing from the air, flying clones, falling down, and high-speed tackles! At first I overdid it and it was stronger than the final boss, so I adjusted it to be a little milder. Even so, he is expected to be a very formidable enemy. ■Return of just step from dash "Just Step", which is activated by backstepping after attracting an enemy's attack, can now also be activated by dashing. Many of you may not know this, but it was actually an action that existed in the early stages of development, but it was removed because the tempo was slow when the slow effect occurred in unintended situations. However, it was difficult to dodge slowly moving attacks such as enemy bullets by backstepping, and I wanted to make "Just Step", which is difficult to aim at compared to parrying, easier to use, so I brought it back. "Just Step" has two effects; one is a "GP Boost" buff that rapidly recovers GP for about 10 seconds. The other is a slow effect that lasts for 3 seconds (maybe longer). Since "Just Step" in the front dash is likely to occur accidentally, we set the slow effect to 1 second to prevent the tempo from dropping. Therefore, if you are aiming for a slow shot, the back step is more advantageous. Also, the reception hours are set longer at Backstep. I hope you can use them depending on the situation. ​

終盤ボスの紹介や新アクション等/Introducing the final boss and new actions, etc. 終盤ボスの紹介や新アクション等/Introducing the final boss and new actions, etc. 終盤ボスの紹介や新アクション等/Introducing the final boss and new actions, etc. 終盤ボスの紹介や新アクション等/Introducing the final boss and new actions, etc. 終盤ボスの紹介や新アクション等/Introducing the final boss and new actions, etc. 終盤ボスの紹介や新アクション等/Introducing the final boss and new actions, etc.

Comments

We do not plan to update the demo version at this time, as it would take a great deal of time to re-program it for the demo. We will consider updating the demo version when the product is completed.

PIえろ

Will there be any other demo ? I have no problem waiting but I would like to see the things that have been implemented

nain9991

thank you. As mentioned in the article, this boss is not the final boss. I will do my best to make a good work.

PIえろ

I forgot I asked you and your last game post, I'm sorry for the confussion.

benny

Nice work, do not worry about the delays... It's understandbale to focus on your main job(main income). When its completed, its completed, but I hope to play it at May. This final boss will have a defeat event? (The extra one you putted in your whislist campaign? ) If not, will it be possible to know which enemy will trigger that new scene?

benny


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