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EN5ider Magazine for D&D
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Adventure: Riders of Dywrion

West of Caer Balloch is a region of rolling hills known as the Dywrion. From those lands come the Riders of Dywrion, a famous adventuring society that rose to meteoric fame a few decades before and now has more than two dozen active members. The Bold Blade Inn, run by Jalek the Bold, acts as their de facto headquarters and their figures of greatest renown—a quartet of semi-retired founders—can usually be found there. Yet there is treachery afoot in this hallowed hall! A murderer is on the loose, the adventurers are drawn into the investigation, and the body count rises as they close in on the killer. Diabolically designed by Marc Kenobi for 4–5 PCs of 9th level, featuring cartography by Umut Comak, cover illustration by Lady Luck Digital, and interior art by Dom Critelli and Dean Spencer.

Adventure: Riders of Dywrion

Comments

There was a fair amount of kerfuffling around the floors (the American first floor is the British ground floor, the American 2nd floor the British 1st floor) and that got lost in the mix after the edit—so it's back to British floors! Also fixed those two typos. New PDF uploaded, and thank you for the heads up! ♥

Mike Myler

This is a well-crafted whodunnit with interesting rules for interacting with each NPC. I can see where a mix of charm followed by verbal (or other) abuse may be a reasonable way to get the most information. Few of my past parties mixed those well, so the results will be interesting. Page 3-4 It's unclear whether the separate floor drawings on page 4 are supposed to represent the upper floors of the inn, as their numbering and images do not match the text on page 3. There are a few places where speech-to-text or auto-incorrect got you: Page 3 In scene 0 the party "sees Captain Earrion [retching]" if they're perceptive. Page 8 Alleks "[demurs] that he hardly thinks it worth mentioning"

Allan West


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