SamuZai
ZnelArts
ZnelArts

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What is New on The Villain Sim Beta 33

Hello All!

Sorry this changelog took longer than usual, I hope everyone had excellent holidays.

Beta 33 is looking good, I wish it could have more content but we managed to improve a lot of things, check the video and take a look at the full change-log below:


Main Game

Character Creator


I will be sharing the character used in the video here in Patreon later this week.

Thanks everybody for your support!

What is New on The Villain Sim Beta 33

Comments

smooth turning is in alot of vr games

bingbongdingdong

If you use Steam to open this app, there are utilities like OVR Advanced Settings that will let you change floor height "on the fly."

Calcanuck

Sorry but "not implemented in games" is obviously wrong. I have not seen a game that does not at least have the option in something like two years and often enough it is the default option. I don't think I have a single game that only has snap turning except maybe on my ps4 which I have not used in quite a while. Frankly I find the disruptive nature of snap turning causes far more discomfort destroying immersion. The only times I ever experienced motion sickness was when I was bored by a game and started noting inconsistencies or in one case where they had employed distorted spatial geometry so that vertical movement was not 1 to 1 with horizontal movement. I think it's these sorts of discrepancies that cause the proble. Smooth turning being "out of scope" is a worry.

Glen Risk

I used Quest2 and the viewing angle is very low

Zhou Zhou

yes!

ZnelArts Game Dev

Have you implemented licking yet?

Me Me

Nice update. Can you please add more items/weapons?

Hemitzu Kazay

Yes, indeed in the video we can see some improvements. Keep making progress and Happy New Year!

UNDRESS_ME

Smooth turning is out of scope, is great you don't suffer motion sickness because smooth head turning is a big cause of motion sickness and is usually not implemented in games.

ZnelArts Game Dev

Soon we will add player calibration

ZnelArts Game Dev

Always a pleasure, m8!

Allen Harris

good work !! anychance we can move up down ?

Riccy

Is smooth turning an option yet? Smooth locomotion initially wasn't working for me, so I had to fix the controller bindings just like how you instructed, but I couldn't find an option to enable smooth turning, only snap turning. If it's not available yet, I'd love to see it implemented. Sometimes I play seated and use a Rift S and the cable keeps me from turning in reality, so I primarily use the controller to turn. Anyway, thanks for the update and keep up the great work!

Just_John


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