Technical Problem (Not important)
Added 2024-10-02 16:46:05 +0000 UTC======================Personal Technical overview
(Please don't read this, It is just me explaining things that can drive me to insanity. it can be very boring.)
Here's the technical problem I have encountered over the last 45 days. Despite my extensive experience with Blender over the past four years, I never anticipated a challenge like it struggles to handle highly complex scenes and character rigs.
My computer keeps crashing when rendering the images, leading to file corruption. It's been a frustrating cycle of restarting the computer and rendering one or two images, only to see it crash again; for every restart button I've clicked, I feel some part of my soul is washed away with each repetition. At this point, I'm unsure if it's my computer's limitations or if there are bugs in the rigging system.
So, I was forced to import the animated characters into Unreal Engine and use them for rendering; the quality is not bad(The animation parts are rendered by unreal), and it's fast, like lightspeed. And the stability is great too.
So, I think I'd need to shift the whole character animation and rigging system to Unreal before I can continue working on the next chapter of the visual novel; I estimate to have it done before the end of the month and resume work on the visual novel(I'm sorry; I never expected things to turn out like this).
But think of the good side: if the entire system is implemented into Unreal, I could also test whether they can be used as playable sandbox game characters, which is pretty exciting. It is only a shame my skills aren't strong enough to program more complex games than a visual novel, but they suffice to shift most of the workflow from Blender to Unreal. If you finish reading this line, I appreciate it because telling someone about this maddening event feels much better.
(請不要讀這篇文章,這只是我解釋的事情會讓我發瘋。這可能很無聊。) 這是我在過去 45 天內遇到的技術問題。儘管我在過去四年中使用 Blender 擁有豐富的經驗,但我從未預料到它會遇到像處理高度複雜的場景和角色骨架的挑戰。 我的電腦在渲染圖像時不斷崩潰,導致檔案損壞。這是一個令人沮喪的循環:重新啟動電腦並渲染一兩張圖像,卻又看到它再次崩潰;對於我點擊的每一次重啟按鈕,我都感覺到我靈魂的某些部分隨著每次重複而被沖走。此時,我不確定是否是我的PC的效能或骨架系統中是否存在BUG。 所以,我被迫將動畫角色匯入到Unreal引擎中並使用它們進行渲染;品質還不錯(動畫部分),而且速度很快,就像光速一樣。而且穩定性也很棒。 所以,我想我需要將整個角色動畫和綁定係統轉移到Unreal中,然後才能繼續創作視覺小說的下一章;我估計會在月底前完成並恢復視覺小說的工作(對不起;我沒想到事情會變成這樣)。 但想想好的一面:如果整個系統都實現到Unreal中,我還可以測試它們是否可以用作可玩的沙盒遊戲角色,這是相當令人興奮的。遺憾的是我的技能還不夠強,無法編寫比視覺小說更複雜的遊戲,但它們足以將大部分工作流程從 Blender 轉移到 Unreal。如果你讀完這句話,我很感激,因為告訴別人這個令人發狂的事件感覺好多了。
Comments
I have around 1TB remaining space on my C drive. Sometimes, when I bake the animation to export the file into Unreal, it also crushes. I wonder if it has something to do with CUDA and OptiX.
HornDog Space
2024-10-03 11:46:21 +0000 UTCHuh that's strange... what's your system specs if i may ask? Also if you have both gpu and cpu checked in system there may still exist a bug that offloads all the work to your cpu.
Neo Nakamura
2024-10-03 09:27:32 +0000 UTCYes, I set my GPU to render and denoise for the scene while I checked the CPU to support render in both Eevee and Cycle for stability. And I have the system crushing regularly when placing 2 highly rigged characters in a scene.
HornDog Space
2024-10-03 05:46:01 +0000 UTCSometimes, I like to learn new things.
Abra Darkness
2024-10-03 04:59:46 +0000 UTCThank you so much for sharing your thoughts. I'm glad my actions can encourage you to be diligent. College is one of the most crucial times in a person's life, so go crazy with your plan.
HornDog Space
2024-10-03 04:51:14 +0000 UTCQuestion, if younuse denoiser on blender, is it set to gpu? And same with if you use the compositor? I have an insane pc, and have had it crash before because one of those two were stressing out my cpu to where it just shut off to avoid overheat damage.
Neo Nakamura
2024-10-03 02:31:24 +0000 UTCYou are the person I know who puts the most effort into your work, and I am confident that you will excel in your work. Honestly, when I see you working hard or someone else working hard to achieve their goals, I want to work hard too. Currently, I am studying hard at my university. I want to achieve my goals as well, and sometimes they motivate me to work hard. Don't stop working, I will always support you.
Abra Darkness
2024-10-02 23:57:41 +0000 UTCThank you so much for the recognition; I shall not fail in the transition, as I can't use Blender for the project. There's no going back.
HornDog Space
2024-10-02 17:46:05 +0000 UTCThanks, I was a bit upset at first, but now I'm quite excited to put Unreal's complex rigging technique on the project; I'm probably a masochist to make this decision. But I'll let you guys know how the progress has gone when I reach a small milestone.
HornDog Space
2024-10-02 17:39:07 +0000 UTCIf it works to switch to unreal, then just go for it. Looking forward to what you can accomplish.
Xaldon Ajide
2024-10-02 17:15:21 +0000 UTCHey i believe in you and use this to experiment and explore new ideas!
Cassius Marine
2024-10-02 17:12:15 +0000 UTC感謝你讀完了整個文章。我真的是算圖算到快要哭出來了。
HornDog Space
2024-10-02 17:08:26 +0000 UTC老師辛苦了
狐狐
2024-10-02 16:47:00 +0000 UTC