It's a shame the progress of the SCP1471 VN has to be deferred because I'm having trouble rendering animation with a crazy amount of polygon and highly complex rigging characters in a Blender. So, I'm currently shifting the animation procedure to Unreal Engine.
The facial rigging is completed; the testing video, which is attached to this post, is available. However, the body rigging is not yet finished; if optimal, it will take some more days or a week or two before completion, and then the next episode of SCP1471 can resume.
Thank you for your patience; I think it'd be best if I could post some of these technical things from time to time so you can know how far the development has gone.
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很遺憾 SCP1471 VN 的進度不得不推遲,因為我在Blender中渲染包含大量多邊形和高度複雜的角色的動畫時遇到了麻煩。因此,我目前正在將動畫程式轉移到虛幻引擎。
面部的RIGGING差不多完成了;測試影片付於這個文章內。然而,身體的RIG尚未完成;如果情況好的話,還需要幾天或一兩週的時間才能完成,然後SCP1471的下一集就可以繼續了。
感謝您的耐心等待;我想如果我能時不時地發布一些技術性的東西會比較好,這樣你就可以知道開發進展到什麼程度了。
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