Priority Poll, 2025/8
Added 2025-08-07 19:30:47 +0000 UTCHey everyone—it's time to decide what comes next!
I’ve listed several key content features that still need to be implemented into the game. All of them are equally important in the long run, but you get to decide which ones get worked on first.
I’ll begin development based on the highest-voted option, then move down the list accordingly. Your votes help shape the future of the game—so choose what excites you most!
Without further ado, here’s the list of candidates:
🐺 Aunt Implementation
This includes:Writing the Aunt’s full dialogue set
Designing her unique haircut
Creating a new custom wolf face
It might look like a small task, but this is actually a heavy undertaking—especially with how central the Aunt will be to future gameplay and story arcs. Once she’s fully implemented, she’ll become one of the core farm-side NPCs, with her own interactions, routes, and potential training paths.
complete with her own functional, sexy set of overalls to match her role as the farm’s top dog— if the garment system is developed alongside this.👗 Garment System
I’ll start modeling a basic clothing set for NPCs, including:Bras and panties
A casual dress
Japanese schoolgirl uniform
Jeans and a T-shirt
These will become the standard outfits for NPCs, laying the groundwork for future clothing mechanics.
Once the garment system is in place, it will unlock development of the Publicity & Exhibitionism Leveling System:
NPCs will initially feel uncomfortable exposing too much skin in public (any scene with more than 2 other NPCs—player excluded).
If their stress level gets too high, they may run away or avoid interaction entirely.
NPCs with higher exhibitionism will become more tolerant of exposure… and may even start to enjoy it.
Some obedience training content will also require the clothing system to be in place first.
🍑 Anal sex content
One anal sex scene. (The pose is like the vaginal sex— lifting NPC off the ground, face to face, I personally don't know the name of that position.)⚙️ Sex Scene Polish & Complements
Effects when choosing to cum on the NPCs— paint their body white with your creamy shot.
Connecting the cumflation system to blowjob, anal sex(If developed alongside)
Mutual masturbation is actually an in-game scene— so choosing this option will also add MM to the sex scene options.
📏 Obedience training
It's time to start adding some solid gameplay based on the NPCs' obedience value.
Here are the possible new interactions:Order NPC to masturbate discreetly, or in public(only if publicity system is working)
Ask the NPC to remove their clothes.Slap NPCs' butt. (A good starter for BDSM content, may even need a masochism level in the future.)
🌾 Build the Farm!
It’s time to finally give the game a proper farm environment.
(Full honesty—I’ll likely purchase a high-quality base farm model online instead of building one from scratch. Creating it from the ground up would take forever, and I’d rather spend that time developing characters and gameplay.)Once the farm is in place, it will serve as the foundation for the upcoming managerial gameplay systems.
This one’s a big project, so I’ll share more details about potential mechanics and features once the farm is ready to go.
There’s more to come, of course—but for now, these are the most urgent and relevant features that need to be tackled first.
It’s a long post, so take your time, read through the options, and pick whatever excites you the most.
Comments
Thanks for the kind words— and suggestions are always welcome! You're absolutely right, making a 3D game is no easy task. The deeper I go, the more complex things get… but also more rewarding. There's still a lot to learn, and a lot of exciting possibilities ahead. As for the garment & wardrobe system: yes, letting players influence what NPCs wear is definitely part of the plan. That said, the foundation will likely have NPCs choose their outfits based on their current lewdness level, especially since the first batch of clothing will mostly be everyday wear. Later on, once the shop and money systems are in place, I'd love to expand on it with a proper wardrobe feature. And yes— giving NPCs things like collars or leashes as gifts sounds like a fun addition once the gifting system groundwork is ready! Looking forward to hearing more of your thoughts when you have time to write them out! I really appreciate the enthusiasm!
HornDog Space
2025-08-09 15:25:42 +0000 UTCThank you for the detailed and thoughtful comment — it really means a lot. As the game develops and more people join the community, seeing this kind of passion and engagement makes even the exhausting days feel totally worth it. I definitely agree with your point: adding a new map means little without meaningful content to support it. That’s why the "Aunt + Farm" are planned as a pair. Still, the farm venue can wait — the clothing system is inevitable and becoming more of a priority. In response to your suggestions: 1. Photo Mode & Camera System: I’ve looked into the feasibility of adding a photo mode after reading your ideas, and the results are positive— several tutorials and case studies show that it’s doable. You also made a great point about giving players the ability to safely share their favorite characters in stylish (not just nude) outfits on social media. A proper photography system could support that— although adding something like a photo studio would be quite complex, almost like integrating a mini-editing tool inside the game. That said, I’ll definitely add this to the next community poll once the current options are completed. 2. Clothing Production: This part is tricky. I’ll likely need to model the underwear myself due to some technical limitations, which may take time and resources. Ideally, I’m hoping to find some solid base models at a reasonable quality and price to help speed things up. Small modifications and physics tuning on top can keep the workflow manageable. 3. Special Fetish Mechanics: These ideas definitely have their own charm, though I can’t make any promises at this stage. But I’ll share some thoughts: Drugging Content: This would likely require a system for altering NPC stats or behavior, or perhaps take the form of repeatable story events that can work across different characters and personalities. It could be fun if done right. Rituals / AOE Effects: Magic is such a versatile tool — it opens up possibilities for chaos, fun, and player control. I’d love to explore it more, but it would need a proper venue (like an occult club or church) to serve as the foundation. Nude Beach: Totally doable. It makes sense that only high-lewdness NPCs would hang out there, while others remain in regular areas. And inviting Willa & Anica into the farm as milkable employees is certainly within the plan. Once again, thank you for taking the time to write such an in-depth comment — these suggestions are full of inspiration and I appreciate the support!
HornDog Space
2025-08-09 13:39:12 +0000 UTCIt seems like this game has a lot of room for development. 3D themes are much more challenging than other visual novels. I hope to see how it develops soon. I can't wait to experience all the domination! There are so many other interesting aspects, like pregnancy, and so on. The game has a very bright future! I love your work. Besides, I still feel that getting NPCs to wear clothes is the top priority! When new characters appear, we should see them dressed first, not naked, and we have to develop relationships with them to unlock this barrier! Hey! How about a wardrobe system? We can enrich the NPCs' clothing system, and when their obedience is high, let the protagonist decide what they wear! (Perhaps after the money and shop systems?)I'll write down all my thoughts one day and I hope you'll take a look!
tsofoxside
2025-08-09 12:44:28 +0000 UTCSeeing everyone so actively commenting and sharing their feelings, the developer's own work being paid attention to really makes the developer both extremely excited and dealing with a lot of troublesome matters. Your plan is quite interesting, my brain feels stimulated, especially this fork in the road, whether to continue perfecting or a key plot choice between two options. Although I think the aunt and farm are very important, a kind of core update in the plot, now I would vote for clothes, I personally think clothes can capture the most hearts, visuals, and feelings. Players usually prefer new clothes, new skins, new appearances over new maps. Players pay more attention to changes in their favorite characters, just like they say "pretty is pretty in every version, fun is a matter of one version (NERF)". For non-explorable (including camera) 3D games, the demand for scene detail isn't that high. 1. Here I suggest adding a photography, photo mode, pose actions, expression options, this can cater to and attract those clothing change, selfie enthusiasts. If a free-moving camera mode is added, I think it can make players spend a lot of time on their favorite characters, just to take a good photo. Clothing functionality can do a certain degree of classification for NPCs, even simple outfits can be classified according to personality, interests, occupation, race, residence, faith, etc. Even with only 5 pieces, classification can be achieved. It can also add another layer to personality contrasts, for example: the strict and disciplined aunt always wearing formal clothing mainly in black, after continuous "exchanges," wearing a pure light-colored outfit, acting coquettish to you when alone. This part is not just a personality contrast, but also adds a visual contrast, giving a feeling of "a side unknown to others." At the same time, it can increase exposure, being able to wear clothes to cover parts that can't pass review with blindfolds, and thus upload to social platforms to share your waifu. I believe someone will share a 2k image of "their childhood friend water dragon waifu wearing a kimono with exposed shoulders in a seductive pose." Once the clothing system is complete, the water dragon render you showed everyone back then can add another layer of color. People who don't know what I'm talking about can go watch those MMD videos. Perhaps add a green screen photography room, so photography enthusiasts can do the best post-production processing. 2. Suggest that the clothing modeling part, like the farm, use bought or commissioned from others, then make small modifications, whether adding decorations to fit the character design, just doing "fitting to the character humanoid model" processing, adding physical properties, etc., to save energy and time. After all, satisfactory clothing is very mentally consuming. Personally, I think adding a few ordinary high-quality outfits is fine, this way you can focus on character development and gameplay. 3. Suggest adding water source drugging, holding rituals, wide-area magic, group hypnosis, doctrine announcements, nude beach (regional), low awareness tags, etc., to make cognitive/rule changes to NPCs. This is to cater to the faction that loves nudity, as a countermeasure. The above is not my desire, it's an objective suggestion. I think the clothing system can elevate the game's perception by one level, and it's worth creating early. I thought the aunt and farm should appear together. If one is selected first, then the selected one will exist in a way without the other? I do like updates that continue to extend the story and fit the setting context, and the experience born from the spiral intertwining of new character stories and scene stories, which can give a good sense of immersion, enjoying the settings given by the developer. After all, I want to go to your created "farm milking experience" to serve as a milker (*´ω`*), "exchange" with the aunt, serve as the owner breeding "livestock," let the stepmom and stepsister experience livestock life (◠‿・)—☆, and look forward to obedience training content. The other options are also good, It's a pity, after all, the advantages of clothes can't be resisted. After all, once the clothing system is formed, it's not bad for future characters. Clothes and appearances are all seasonings in the erotic aspect.
milkcake45
2025-08-09 04:07:40 +0000 UTC