SamuZai
HornDog Space
HornDog Space

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🐄 Livestock NPCs: More Than Just Farmhands

The barn takes priority, no doubt about it!!!
But before I dive into development, I want to hold my horses and ask: which style of barn-life gameplay do you prefer?

Interactional Gameplay

Animation-Based Gameplay

Meanwhile, I’ll be developing the Renamon race. Once the poll reaches a clear result, I’ll start working on both simultaneously.

Time to cast your vote and show the power you have in shaping the game’s future!

Comments

Yeah, I can see how it’s confusing since I didn’t add any internal hints yet. Here’s how it works: First, you’ll need to hire NPCs. Their stats make a big difference (high Farming = more crops/products, high Charm = better sales). Once hired, assign them tasks in the farmhands UI. Don’t forget to assign some of your farmhands as maintainers. They can improve overall farm efficiency, which you can check in the stockpile UI under “maintenance.” That should get your farm turning a profit. If you run into more questions, feel free to ask anytime!

HornDog Space

Thanks for letting me know! Lover events will be fleshed out more as development continues. Since the farm gameplay currently focuses on interactions with Nora and the personalities of hireable NPCs, you’ll see more supportive dialogues and deeper character building roll out over the next few months.

HornDog Space

Question, how do you make money, since I haven't really seen any way to

Landon Pederson

I feel what I want more than anything in all the events / interactions is more dialog options. and more depth to how they effect the characters responses. and more lovers events around the houses like shower scenes, sleeping events, and wake up events etc.

Hunter Faust


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