Some Wind spell changes for Lace
Added 2025-02-17 20:30:29 +0000 UTCHeya!
Another quick update.
The wind spell Gust Point has been a headache with bosses and high HP enemies. So I decided to change it a little bit to feel useful and cohesive against all targets.
With this change I also removed the resistance high HP bosses had to wind damage. (Many, especially dungeon bosses, only took 25% damage from wind spells and attacks).
Hopefully Wind spells will feel more rewarding and strategic with this change.
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Gust Point
It now deals 1.5 * MAG wind damage and adds a ATK and MAG debuff on the target for 3 turns. So, -25% debuff on ATK and MAG for 3 turns.
These debuffs can stack twice with other debuffs to ATK and MAG. You know, the green/red to rainbow/black texts next to the target name.
(Old spell did 50% of target's current HP as wind damage).
Wind Sphere
I buffed the regeneration 15% → 30% of MAX HP over 3 turns. So 5% → to 10% HP heal per turn.
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