SamuZai
dezue
dezue

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Long time no see...

Heyho, you funky sexy cutie!

Long time no see, how have you been?

Allow me to (unceremoniously) break the radio silence here with a bit of an update on what has been going on and a little outlook on future developments!
But first of all, my humble apologies for not posting that long - of course, the silence was my fault and my fault alone.
I don't really have a great explanation, to be honest, except just not being very communicative and keeping focused on gamedev during the recent times.

Oni and me concentrated a lot on building up a solid foundation in our new engine (in the future, we want to use Game Maker for bigger games), testing out various features, designing a new game style and new (hi-res) art assets and setting up a good workflow for various things we want to achieve.

One of those things you can see in the above image: "Summon Me, Daddy!"
Maybe you can guess what style of game it will be? ;)

Next month we'll concentrate on the Spooktober Visual Novel Jam, though, and give our new workflow a thorough test run with a sexy horror-themed game. We're currently making some preparations for it, and as soon as it starts, Patreon updates will come out more often again - and of course you'll get to play the development builds.
I'm excited to let you see the new direction our games will take and look forward to how you'll feel about them!

Last but not least, the final update for Smutty Scrolls is also in the works, but had to wait a bit while we concentrated on the new stuff.

So... That was it for now.
Thank you for sticking with me. As always, it means a lot.
Please don't be too mad at me, too... I'm looking forward to ending the year on a high (and more communicative) note!

Stay funky and see you soon!
Yours, Dez

Long time no see...

Comments

I was thinking of an rpg, more of the type, if you die the characters remember that you died, that is, you return to your save point but the characters remember your character, something similar to sans, in case if you screw up then you have repercussions, I had A mechanic designed about movements by time, to attack you must have precision to hit the enemy and depending on your weapon you kill him or not, for example if you attack a knight with a sword you will not be able to kill him, but if you carry a mass yes, the puzzles They have a theme of festival fights, and unique powers to be able to modify it, that is, in the game you can choose a new mechanic, something like climbing, crossing walls or becoming invisible to reach new secret areas or unique scenes.

Tobias Zappoli

Heyho, Tobias! Sure! It's unlikely I'll have time for other ideas than my own right now, if that's what you meant, but if you want to talk about ideas for your own games, I can give you my 'professional' (haha) opinion for sure!

Dezue

I have something ideas for games, you wanna hear it ?

Tobias Zappoli

Great

Tobias Zappoli


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