The two examples pictured took...20 minutes to make, because I have to browse through stuff to figure out what specific special features a trait has, and it's essentially impossible to weed out irrelevant things. For instance, every single trait is accounted for in zillions of social interactions. I'm not going to check each and every interaction to see if it's tied to it for a special reason, but they're all in there because of compatibility calculations and stuff. So I have to do a lot of skimming to try and find things that are both relevant, and important enough to mention here.
I've wanted to do a project like this for a long time but it's a lot of work. I think it'd help make the game feel more "gamey" and help people understand how complicated it all really is, especially when you get out of base game traits and into more intricate stuff. For example, did you know Wiggly infants learn all motor-related milestones twice as fast? No? Yeah, me neither. But this mod would put that info in the trait description, so you WOULD know. Because how else would you ever?
It'd probably be most useful for reward traits, reward store traits, and hidden traits.
No promises, but I want to make this.
Consider that there are well over 200 traits...and 2 took me 20 minutes...
Opalescent Eel
2025-11-23 22:32:01 +0000 UTCLee DesFleurs
2025-11-22 17:59:41 +0000 UTCMary J
2025-11-20 21:19:12 +0000 UTC