SamuZai
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Lab Report:Fiddling With 1.18 & Upcoming Changes

While I am currently sticking by my policy of not releasing a public update until the first stable release (and even then, not until an update is done), that hasn't stopped me from messing with 1.18-pre.3.

The changes that need to be made appear to be, at present, related to rendering in BlockEntityDisplay based blocks.  You will be unsurprised to learn that my workstations are an extension of this class, and thus are impacted. This applies to the Ceramic and Langstroth Hives from FromGoldenCombs as well. 

The good news is, I managed to get the mod launching.  The stumps are forming as expected, but the workstations continue to have rendering trouble.  What's all this mean?  It means progress is being made and I'll likely have a 1.18 Patron only release out soon.


Upcoming Changes

I've been hinting at this a while, but I've decided 1.18 is the perfect opportunity to pull the trigger on this.  The 1.18 Patron release will be the only option available while I start breaking down my mods and moving code into ALCMy (Aetherial Labs Core Mod), a library mod I'm beginning to work on.

The intent of the library mod is not just to support my mods but to provide some of the modding tools I make to the community.

This library will include:

     - A collection of blocks and items

     - The behaviors that drive my tools in IDG.

     - The underlying code of my workstation blocks (sawbuck, chopping block, etc)

The mod will NOT include:

     - The workstations themselves

     - Any tools (subject to change)

     - Any recipes for any resource provided in the mod.

The intent here is to provide the resources while simultaneously being hands-off about how they're used and obtained.

I'm currently conceiving a way to ensure that there is a way to handle multiple mods providing recipes for the same resource from ALCMy.  I think I've figured it out, but I'm uncertain if it will work.  Time will tell.


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