Another Moria update!! Hope you are all doing great, CrossAi (@Cross_Aii) here, and today we are going to be looking at an update to Moria! Unfortunately for all the hardcore Moria copers, there won’t be a surplus of Moria content this format. There’s too many decks I am interesting in writing about, but this will be a positive thing for all the non-diehard Moria players!
My Moria deck is going to be way different than the ones you have seen from the asian meta, and it’s probably also going to be way different than the English player’s Moria. I’ll likely be the only top player that approves of my list, unless there’s top players that decide to take Moria seriously instead of Sakazuki.
I want to clarify one thing about Moria. The Borsalino Moria list, and all those lists you see other top players performing with are good enough. As in they are good enough to perform well with. If you’re a player like Chirs Sok, and you’re beating everyone, what’s the point in trying to further optimize your list? If he played Yonas or Jackson’s Sakazuki with his Moria list, I’m almost certain he would lose to their Sakazuki decks the vast majority of the time. But he’s not gonna typically play against Sakazuki’s on the level of Yonas or Jackson in tournament, and he’s not losing to the Sakazuki players he does play, so why optimize his list?
The point is, if you are not on the level of someone like Yonas, Jackson, or Chris Sok, it is even more important for you to find the deck list. Funnily enough, I think you are unlikely to find the BEST VERISON of a list from most of the top players. Just think about how unoptimized their decks are, because they are content with their decklists due to always winning with them.
Now of course there will be players that are exceptions to this idea. And there is the chance that while this concept makes sense, it simply isn’t the case.
But by examining the lists of various top players, I am pretty positive my concept holds true for most players. This concept also applied to me in Red/Green Law era. I was winning so much with Law, that I disregarded the possibility of Nicky Goldman’s Red/Green Law list being better than mine. And I recently determined that his list was better than mine all along. Here’s some texts between me and him:
If you are on the level of someone like Yonass, Jackson, Chris Sok, etc, you may not have a fully optimized decklist. Obviously it’s in everyone’s best interest to have a fully optimized deck, but when you’re beating everyone anyways, when is it that your deck is fully optimized versus player-diff? And this raises an important argument:
If you aren’t on the level of someone like Yonas, Jackson, and Chris Sok, it’s not only more important that you try to find a better decklist than them, but it can even give you an advantage over them.
This isn’t to say good players don’t know what they’re talking about. Obviously, I’m writing this article right now, and all the top players have wonderful insight.
But sometimes success is blinding, and the top players don’t actively find crazy cards because they are too busy performing well. So what if we could get an edge over them by experimenting and finding a stronger decklist?
The Moria decklist I show you is different, but it is a decklist, that I believe I have optimized better than the other Morias. It’s going to look crazy, but please evaluate EVERY THING that I say, test the list for yourself (rather than just asking others), and determine if you prefer this or the normal build.
These are my current thoughts on the EB01 meta, and as you can see, I still think Moria is at the top of it’s class! Honestly, Moria has the potential to breach S Tier, but the difficulty of BY Luffy is still being evaluated (I have beaten a lot of various Black Luffy players, but can I beat a really good BY Luffy player?).
Moria has gotten significantly strengthened in EB01, the addition of EB01 Brook is a godsend. It has significantly improved the Sakazuki matchup, made double popping against Yamato’s Kid + Rosinante more consistent, and we now have a billion ways to play units on our 6-don turn of going second!
The addition of Brook also gives us more way to destroy RP Law’s units in the early-game aside from just Absalom, it’s definitely very strong.
For those who haven’t read my previous articles, Moria is basically Aggro Sakazuki. It’s removal isn’t always as good as Sakazuki’s, but it establishes board, while dealing with the opponent’s board, in a way that creates a difference in board similar to Sakazuki.
Moria is also arguably a bit more consistent than Sakazuki, thanks to its toolbox always being a leader skill away, and Moria being retrievable from Hogback! Moria’s 5-life also makes it more difficult to cheese with leaders like Zoro, Red/Green Law, and Katakuri!
While Sakazuki has the potential to deal with almost any situation, but doesn’t always have the answer. Moria has the potential to deal with MOST situations, while almost ALWAYS having the answer.
Moria also has high-power spikes, such as playing 3 units as once while clearing a big unit, that can also make it more troublesome than Sakazuki at times
Let’s go ahead and look at the EB01 Moria decklist
This is my Moria list for EB01! And there have been some massive changes. No Sabo?! No Kuzan?! 2 Tsuru?! Is 3-Cost Brook really that good? CROSS IS PLAYING BORSALINO?!
Let’s go ahead and talk about some of the key concepts of this decklist:
Yes I’ve committed a grave sin, I have removed Sabo from the deck. Similar to how I thought people were mindlessly running Borsalino, without ever considering it could be removed, I came to the realization that I was MAYBE doing that with Sabo.
I actually saw one player in Japan remove Sabo once, and I thought he was smoking something crazy, but I can see the reasoning now.
When is Sabo Good?
Mirror Matches (Specifically 5-don turn going first, and for sealing games)
Yellow (5-drop blockers can’t be interacted with)
B/Y Luffy (Nice to have a unit with on-play effect)
Etc.
So Sabo clearly has a lot of benefits, but are they benefits we need? For one, in mirror matches the best possible play on 5-don is always Eruption/Helmeppo + Absalom/Brook, UNLESS the opponent played their own Borsalino. And if the opponent played their own Borsalino, they are behind, because they didn’t clear our unit from 3-don. I would rather use Perona/Hogback as a punish to Borsalino, than rely on Sabo that’s unsearchable(but Sabo is still technically the best response to a Borsalino)
Against Yellow Yamato & Katakuri, we tend to keep our life high enough to the point, that we don’t need Sabo to seal out games. Against Katakuri, we should be at 4-life for majority of the game. And against Yamato, Hody can rest Sabo in the late-stages anyways, so we mainly want to secure enough counter in hand!
Against BY Luffy, Sabo is simply just the best blocker to see early. But establishing any blocker early is fine, and the main deciding factor is seeing Moria/Issho on curve anyways.
So Sabo is certainly good in a lot of situations, but I chose to increase my deck power, instead of including Sabo. And considering that Sakazuki is the matchup we are most worried about, and Sabo doesn’t do anything in that matchup anyways, I would rather have Sabo.
Yes, I chose Borsalino instead of Sabo.
I want to increase Navy Targets
Feels great to see of Brannew, when there’s no Hina
It doesn’t filter like Sabo, but its defensively as powerful 90% of the time.
For the above reasons I chose Borsalino! I thought it would make going second that much more broken against any deck, and it is a good enough substitute to Sabo on 5-don when going first! Especially in the mirror match, if I do miss eruption + Absalom on 4-don of going second, I would really like to slam a Borsalino instead.
I actually took out Kuzan since the end of pre-EB01. I found that Tashigi hit the same thresholds I wanted to hit with Kuzan, and now we even have Brook! The only time Kuzan actually sticks is against Yellow Katakuri & Yellow Yamato, and Brook can easily be just as annoying for those decks. For example, against 7Mom, Tashigi skill + 8Moria (Lucci + Helmeppo) clears a 7Mom. Or Moria (RebHina + Tsuru/Helmeppo) + Brook skill also kills 7Mom! Kuzan felt unncessary, and the power of Tashigi & 3Brook being 3 Cost felt a lot more powerful, especially when going second.
Brook/Tashigi are revolutionary cards to the Moria deck. On 6-don, you can always produce 2 units, while producing a mini Kuzan, which is absolutely insane.
But even more importantly, these cards are godly against Sakazuki!
The scariest thing from Sakazuki is 8Moria + Kuzan + Brannew on their 8-Don turn. Even if we have 2 units on our board, THEY WILL STILL MAKE THIS PLAY because of how far it gets them ahead.
The original counter from this would be Kuzan + leader skill on our 7-don turn going first. But the issue with this is that the opponent’s unit from their 6-don turn would stick to their board, and on their 8-Don turn, they won’t play Kuzan, but now they have 1 8-Drop and two 4-drops, and we have the decision between clearing a 8-drop or clearing two 4-drops…
But Tashigi/Brook solves this issue. Tashigi + Absalom, or Perona + Brook on our 7-don turn of going first, allows us to clear the Sakazuki player’s 6-don turn unit! And if they leave Tashigi or Brook alive, they risk getting cooked by IceAge + Lucci + Tsuru/Helmeppo!
Also on our 9-don turn of going first Hina + Perona + Brook, or Hina + Tashigi + Absalom both clear a 8-Cost Moria, while producing 3 units on the board! These 3-costs are too strong man.
Against BY Luffy, not seeing a 8-Drop on curve is death. I personally think 8Moria has is fine on curve (I prefer to gain resources with Rebecca and 8Moria), but Issho is searchable from Brannew. So Issho is included as the “5th” 8-Drop, and the searchable one from Brannew when we desperately need a 8-Drop
| Borsalino felt mid as usual, and Brannew no longer felt necessary |
Prior to EB01, I had tested a Brannewless Moria deck. A Moria deck that removed Brannews, in exchange for more power cards. And I was actually pleasantly surprised. I never had time to call Brannew in black mirrors anyways, because I was too busy using Helmeppo/Tsuru to reduce, Value Moria in this deck isn’t anywhere near as good as Sakazuki’s, and even in non black-mirrors, using Cerberus as a defensive blocker was stronger than Brannew.
But despite these points, if anyone asked me prior to EB01, I would say they should always include 2-4 Brannew. And the reason for this, is that for Hina builds, you always want to see Hina on Turn 3 of going second.
Brannew adds extreme stability to the going second curve, because instead of mulliganing for Cindry + Hina, we have 2-4 extra cards we can mulligan for, that not only can find Hina, but can also set up our trash.
But Post-EB01, we get access to 3 Cost Brook:
| A rival to Hina |
Brook is essentially also “4 extra copies” of Hina. It can’t clear 5 costs on 6-Don the same way Hina can, but the majority of the time it is a valid substitute. Thanks to this card, I think it’s now possible to exclude Brannew from the deck?
But just because we have more justification to exclude Brannew, does that mean we should?
| The strongest blocker against BY Luffy, Yellow decks in general, and rogue |
Considering BY Luffy is the current worst matchup, I decided to include Cerberus instead of Brannew. It’s a card you definitely have to try against BY Luffy, the longevity it adds it’s insane. We have an infinite blocker with Leader skill, and we can swing 9K+ while establishing the blocker! Which is the type of pressure we need against BY Luffy.
Not only this, but it becomes possible to play cards like Perona/Hogbaxk, while standing up a blocker. So Moria can turn into a mini Issho (Perona discards 1), that sets up a blocker, or we can secure another Big unit to pressure BY Luffy, while setting up a blocker.
If BY Luffy isn’t popular, then this card can retreat to Brannew again. Even though we don’t have many Brannew targets, the same way we would play Cindry, without directly plussing. just to set up trash. We can treat Brannew the same way. And just the stability in being able to grab a potential Hina/Eruption/Ice Age is enough to justify Brannew again.
So pick between Brannew and Cerberus depending on the meta you expect!
Sabo vs Borsalino?
This is once again a Black/Yellow Luffy diff. I wanted Borsalino as a backup play in the mirror when there’s no eruption + Absalom, but I don’t even think it’s worth still. Not setting up trash on that turn kinda blows, and Sabo is infinitely better against BY Luffy due to being able to draw and set up trash, while being a blocker.
Even if Brannew comes back to the deck, I doubt I will be adding Borsalino again. I’d rather whiff than have Borsalino instead of Sabo.
Maybe I’m just biased, but everyone I try Borsalino, I just end up disappointed.
Cindry + Hogback is a “check Top 7 for 8 Cost Moria”
If I have already done a Cindry/Brannew, depending on how many good cards I can botdeck from trash, I prefer to Hogback to secure resources than Perona!
Lucci doesn’t always need to be discarded to the trash. It’s common for me to keep Moria in my hand against black mirrors, so I can pop 2 units on my 8-Don turn (and then I follow up with Ice Age + Eruption + Moria on 10-Don). But depending on the difference in board Moria may be the better play, so consult your hand, and decide if you expect to discard Lucci early or not.
On another note, sometimes we are missing Absalom, so it’s good to keep Lucci in hand to use as removal if necessary
Brannew is a beautiful keep when going second. It can set up trash, while connecting to great eruption, 4Borsalino, 3Hina, etc.
When you’re going against mirrors or Sakazuki, please don’t attack with your unit on the turn of 3-don. You give your opponent an easy way to swing a huge number into one unit, while clearing the other (ex: Hound Blaze or Eruption + Leader skill)
Brannew on 3-don is sometimes good against Sakazuk, and against decks we need to starve (like BY Luffy)i. Grabbing an eruption to answer a Kuzan may be more important than establishing a 5K attacker (it’s also worth nothing that Sakazuki is capable of clearing both our units played on our 3-don turn and 5-don turn anyways)
Going First
1: Cindry
3: Leader skill
5: Leader skill or Borsalino/Rebecca (If against Yellow Katakuri, Yamato, or BY Luffy) or Helmeppo + 3Brook
7: Leader skill + 4-drop from hand, RebHina + Absalom, RebHina + Brook, Perona + RebBrook
9:
Ice Age/Eruption + Moria or Perona + IceAge + Lucci
IceAge + Eruption + Lucci + Leader Skill
Hina + Perona + Brook / Hina + Hina + Brook/Absalom
RebHina + Eruption + Absalom
Hina + Eruption + RebBrook
Etc.
10: World is Your Oyster! (RebHina + Perona + Brook or RebHina + Hina + Absalom becomes possible!!)
Going Second
2: Brannew
4: Eruption + Absalom, Eruption/Ice Age + Brook, 4Borsalino
6: Hina + Absalom or Brook + Perona
8: 8Cost Moria(Typically RebBrook + Helmeppo or Lucci/Absalom + Helmeppo/Tsuru), or Hina + Eruption/Ice Age + Lucci)
10: World is Your Oyster! (RebHina + Perona + Brook or RebHina + Hina + Absalom becomes possible!!)
Attack Selection: Second - Preventing Sakazuki’s god curve of 8Cost Moria + Kuzan + Brannew, and being able to play 2 units on 6-don is strong
Mulligan:
First Attack: Cindry/Absalom
Second Attack: Brannew or Brook + Perona/Cindry or Hina + Absalom/Cindry
General Guidelines
Guard Sakazuki’s first attack if its 5K/6K, and then try to keep life at, at least 3 before our opponent’s first Moria turn. Having a higher life will make it easier for us when we fail to handle 8 Cost Moria's, or it will stop our opponent from going for game when we dump 3 units all at once!
When we go first, PLEASE DON’T ATTACK WITH THE UNIT PLAYED ON OUR 3-DON TURN! If the Sakazuki fails to clear both units on their 6-don, we will have a free extra unit for the rest of the game.
Brannew on 3-Don turn of going first is a strong play when we are missing cost reduction to deal with our opponent’s Kuzan
Brook on our 7-don turn of going first prevents the opponent from doing Moria + Kuzan + Brannew, or they risk getting IceAge + Moria(Lucci + Tsuru/Helmeppo)
Sample Curves
Going First
1: Cindry
3: Leader skill or Brannew (if cost reduction is missing)
5: Eruption + Absalom on the opponent’s 4 Cost Kuzan (also make sure not to attack with the unit played on 3-don)
7: Brook + Perona/Hina/RebHina (Brook is mandatory on this turn to prevent the opponent from doing ValueMoria! I’d rather do RebBrook and clear nothing than do anything else)
9:
Hina + Hina + Absalom to clear the opposing 8Moria
Hina + Perona + Brook
Hina + IceAge + Eruption + Lucci to clear both the opponent’s units
10:
Clear 8 Drops and 4-dropsE
Establish 3 bodies while clearing the opposing Moria
RebHina/RebBrook combos while clearing Moria
Going Second
2: Brannew
4: Cindry + Leader skill
6: Hina + Absalom or Perona + 3Brook
8:
Ice Age + Absalom + 4-drop to clear 7Borsalino
HIna + Eruption + Lucci to clear 2 units
8Moria + RebBrook + Helmeppo to clear 1 unit
8Moria + Lucci + Tsuru/Helmeppo to clear 1 unit
10:
Clear 8 Drops and 4-dropsE
Establish 3 bodies while clearing the opposing Moria
RebHina/RebBrook combos while clearing Moria
Attack Selection: First Attack (It’s strong to aggro early)
First Attack: Rebecca or Borsalino (We want a blocker on our 5-don turn)
Second Attack: Brannew or Hina + Cindry/Brannew/Absalom or brook + Cindry/Brannew/Perona
Counter out of attacks you can with one card, even at the very start of the game
Ultimate goal is to keep life at 4+ for as long as possible
Kikunojo is way more troublesome than Gedatsu being live (I’d rather they play Gedatsu than 7Mom on 7)
5K trigger bodies are easy to deal with, the opponent will tap out of don every turn, so just defend their attacks with 1 card, and then attack into them the following turn
On 6-don, I would rather establish 2 bodies while swinging at a trigger unit, than establishing 2 bodies while attempting to clear it!
The key to going first is playing a blocker on 5-don, and blocking to keep our life at 4+ (I will counter out of hand if necessary)
It’s fine to attack with the unit from our 3-don turn. Considering we want to keep our life at 4+, it’s fine if they attack the unit
Going First
1: Cindry
3: Leader skill (Play Hogback if trash is big and there’s a 2K, otherwise play Perona)
5: Borsalino or Rebecca or Eruption + Absalom (Collect a 2K with Hogback if all of these are missing)
7: RebHina + Absalom or Perona + RebBrook or Perona + Eruption + Brook or RebHina + Brook (Establishing Brook on this turn makes it easier to deal with 7Mom)
9:
IceAge + Moria
Eruption + Moria (Lucci + Helmeppo)
Moria(RebHina + Tsuru/Helmeppo) + Brook effect
10: Start aiming for lethal, and clean-up board while doing so if possible. Lethal will normally be after this turn or on this turn.
Going Second
2: Brannew(Priority) or Cindry
4: Borsalino (Priority) or Leader skill
6: Hina + Absalom or Brook + Leader skill (Remember Brook + Perona can’t clear Absalom)
8:
Moria(RebHina + Tsuru/Helmeppo) + Brook effect
Moria + RebBrook + Brannew (Defensive play, and aim to attack into 7Mom with 8Moria the following turn)
IceAge + Absalom + 4-drop
Hina + IceAge + Lucci
10: Start aiming for lethal, and clean-up board while doing so if possible. Lethal may be further away than when going first, but we can survive
Attack Selection: First Attack
Still researching whether first or second is better, but first seems quite aggressive. First Attack is my pick for now, but you can win either way.
First Attack: Cindry/Absalom
Second Attack: Brannew or Hina + Cindry/Brannew/Absalom or Brook + Cindry/Brannew/Perona
Generally guard out of your opponent’s first attack if possible, unless hand is too weak
After this you can consult whether to take attacks or not based on how weak/strong our hand is
Remember, if you take too many hits early, you’ll get out tempo’d by Kid/Killer in the late-game
Always remove units when you can, if you’re not removing a unit, you should be securing resources with Rebecca or Hogback
Moria on curve is really strong
At the end of the game playing 2 blockers at once, is almost equivalent to having “stopped” or “removed” one attacker
Going First
1: Cindry
3: Leader skill (Play Hogback if trash is big and there’s a 2K, otherwise play Perona)
5: Eruption + Absalom or Eruption + Lucci or Helmeppo/Ice Age + 3Brook
7: RebHina + Absalom or Perona + RebBrook or Perona + Eruption + Brook or RebHina + Brook (Establishing Brook on this turn makes it easier to deal with 7Mom)
9:
IceAge + Moria (Lucci + Tsuru/Helmeppo)
Eruption + Moria (Lucci + Helmeppo)
Moria(RebBrook + Helmeppo or Lucci + Tsuru/Helmeppo)
10: Aim for lethal if necessary, or keep removing while pressuring life
Going Second
2: Brannew(Priority) or Cindry
4: Leader skill
6: Hina + Absalom or Brook + Perona
8:
Moria(RebHina + Tsuru/Helmeppo) + Brook effect
Moria + Lucci + Tsuru/Helmeppo
Hina + IceAge/Eruption + Lucci
10: Aim for lethal if necessary, or keep removing while pressuring life
Attack Selection: Second Attack (Moria on curve is strong)
First Attack: Cindry/Absalom
Second Attack: Brannew or Hina + Cindry/Brannew/Absalom or Brook + Cindry/Brannew/Perona
STARVE. 5K bodies don’t matter anyways so I wouldn’t recommend using the leader skill in the early-stages, not even once.
Brannew is a really good filler play in the early-game
Setting up Borsalino/Rebecca’s while waiting to get to 8-Don is defensively very strong
8 Costs are the name of the game, they must be dropped on curve
Rebecca earns a lot of extra defense(blocker or 2K), that gives us longevity
Once we have more attacks than our opponent’s life and blocker, we can start by poking with leader, and we should only stop if our amount of attacks becomes equal to their life + blocker count
Use leader skill to play out a Hogback if there is no 8 cost, giving them closer access to combo is better than not seeing an 8 Cost
If the opponent plays 5 Luffy, and I have to attack to clear it, I will attack to clear it
Going First
1: Cindry
3: Brannew
5: Borsalino/Rebecca or any other 4-drop or swing 10K at Rush Ace
7: Borsalino/Rebecca or any other 4-drop or clear 5Luffy if possible
9: Moria or 8Issho
10: Going to be a very long game but keep chipping away with the 8-drop, ideally drop another 8-drop if possible
Going Second
2: Brannew(Priority) or Cindry
4: Borsalino/Rebecca or any other 4-drop
6: Borsalino/Rebecca + Brannew or clear 5Luffy if possible
8: Moria or Issho
10: Going to be a very long game but keep chipping away with the 8-drop, ideally drop another 8-drop if possible
Advantageous for the player that goes second.
Attack Selection: Second Attack (Having priority to pop your opponents units first is strong. Being able to establish 2 units first is also strong)
Mulligan:
First Attack: Cindry/Absalom + Eruption (in order to pop a unit on 5-don) or Sabo (Pray they don’t draw eruption + Absalom on their 4-don)
Second Attack: Hina + Cindry/Absalom or Brook + Cindry/Perona
General Guidelines
Most people believe this is a mirror match based off of whoever sees more 8Morias or whoever draws more Borsalinos, but I believe this is a matchup about tempo
I think this difference in belief is why I’ve only lost a mirror once in 3-4 tournaments in Moria
Popping your opponents board immediately will lead to a difference in resources overtime (you will see this in sample curve)
Generally avoid attacking with your units until your 7-8 don turn. An exception to this is if you intentionally want to save life, which will only be the case if you are falling behind in the board popping race.
I don’t think I’ve ever lost a mirror in a tournament to someone who chose to attack with their unit a turn after playing it in the early-game.
Lucci is stronger in hand than you may think. On our 8-Don going, second Eruption + Perona + Lucci is at times a strong alternative to 8Moria. And then our 8Moria can answer their 8Moria and 4-drop at 10-don instead!
Sample Curve
1: Cindry
3: Hogback (Priority if Cindry was played) or Perona
5: Eruption + Absalom (Priority) or Helmeppo + Brook or Sabo
IMPORTANT: DON’T ATTACK WITH UNIT PLAYED ON THE 3-DON TURN!
7: RebHina + Absalom / RebBrook + Perona (Priority) or RebHina/Brook + Hogback
IMPORTANT: Units can start swinging, since our life should be 2-3 (so we have more resources to defend units, and the opponent will tap out the following turn)
9:
IceAge + Eruption + Hina + Lucci (High Demand, High Reward)
Hina + Hina + Absalom/Hina + Perona + Brook (Can create a board difference while clearing their 8Moria!)
Ice Age + Moria
RebHina + Eruption + Absalom
Focus on clearing AT LEAST, your opponent’s 8Moria on this turn basically
10:
Ice Age + Eruption + 8Moria (One of the main combos to clear opposing 8Moria and a 4-drop)
IceAge + Eruption + Absalom + Sabo (Very aggressive play, clears 8Moria, while protecting board)
RebHina + Hina + Absalom / RebHina + Perona + Brook (4 Units, while clearing opposing 8Moria, sheeeesh)
2: Cindry
4: Eruption + Absalom (Priority) or Hogback/Perona
6: Hina + Absalom or Brook + Perona
IMPORTANT: Don’t attack with the unit from the 4-don Turn
8:
Eruption + Perona + Lucci
8Moria + Tsuru/Helmeppo + Lucci/Absalom
IMPORTANT: Units can start attacking on this turn!
10:
Ice Age + Eruption + 8Moria (One of the main combos to clear opposing 8Moria and a 4-drop)
IceAge + Eruption + Absalom + Sabo (Very aggressive play, clears 8Moria, while protecting board)
RebHina + Hina + Absalom / RebHina + Perona + Brook (4 Units, while clearing opposing 8Moria, sheeeesh)
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This is it for the Moria article for now! Hopefully it helped y’all out, and it has added some valuable insight to Moria in EB01. With that being said, I will catch y’all in the next one, peace!!
Luis Enrique Landaure Vargas
2024-05-21 23:35:21 +0000 UTCJbone
2024-05-11 07:56:34 +0000 UTCchris
2024-05-06 20:07:44 +0000 UTCDaniel Delgado Rivero
2024-05-06 16:01:15 +0000 UTC