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NEW Decklists to try after OP07 Banlist - Lucci, Reiju, etc.

Intro (@Cross_Aii)

Earlier this week RP Law leader & Lucci’s Ennies Lobby had OFFICIALLY been banned. Only two cards were hit, yet these changes seem to have a HUGE impact on the meta.

My quick summary of the change in the meta is that the fall-off of RP Law, has led to the rise of Reiju. And the assumed fall-of of Lucci, will have decks such as Bonney, Blue Doffy, Boa, Red/Green Law, etc. becoming popular. And random 4-life leaders, like Perona, will no longer get sent to the shadow realm by RP Law aggro. 

This puts us in a weird situation, where BY Luffy should be a really good deck because it still beats Lucci & also beats this new Reiju deck. But it’s also in a weird spot where all these decks that Lucci gatekept, are likely to come forward in the meta. And all of these gatekept decks actually beat BY Luffy.

I think the meta will be fully shaped around whether Lucci is still viable, and how popular it will be. 

I personally think Lucci is still leagues better than Moria. People probably think Moria is the go-to deck now, but I’m concerned about its lack of removal against Reiju & the new aggro decks. Can Moria really keep up with Blue Doflamingo’s Jinbe, RG Law summoning 3 strong units in one turn(Cavendish + Shanbles), and Reiju’s judge turn?

But people may just refuse to play Lucci, or swap to Moria, or be too scared to play it because of Reiju. And I think these new decks have a much better shot against Moria than Lucxi.

Yonas’ actually believed RP Law was good into Moria, but believes that Moria can keep up with these other decks. 

I might just be a hater, but I’m not sure if I believe Moria can keep up with multiple Jinbes, or Red/Green Law’s package, similar to how I was also worried about RP law out-pressuring Moria. 

But I guess 8Moeia may be a late-game tool that allows them to get in control of the game again, even if they only clear one unit.

Back to talking about Lucci:

Whereas before Lucci beat one of the top three decks, RP Law. If Reiju replaces RP Law as a top 3 deck, then Lucci would lose to both Reiju & BY Luffy, which would be quite rough.

And on top of this, there may be Blue Doffy, and other aggro players, that believe they can beat Lucci without stage. I personally think Lucci still beats these decks irregardless of stage, but that’s a conversation for a different day.

I also have limited experience with Bonney (which is also why I almost forgot to talk about it in my video today), but I think this also has potential to become  one of the strongest decks in the game. It’s extremely defensive package allows it to handle most random decks, and 9Zoro & 8-Cost Kid are absolute powerhouse cards. If Lucci sees less play, and/or stops running finger pistol, there’s a very real chance that this deck takes over.

Anyways that was just a quick summary of what I think will change with the meta, let’s go ahead and look at actual lists!

New OP07 Decklists

Standard Reiju

| Reiju is a deck that gets to have an extremely powerful early game by calling a 7000 7-Cost unit as fast as turn 2 going second, and turn 3 going first. And it creates an incredible board in the late-game by calling 4 units out at once(Judge ability), that all have various strong effects! |

This is basically the standard Reiju list. There’s a total of 11 Foxy Pirates that can be searched off Porche (Porche can search for itself). I think running the Foxy 2K is naturally less consistent than using 4 copies of Kaya, but the deck arguably has enough consistency with the stage & the event, so this is an L we may be willing to take.

I haven’t tested much Reiju, but I’m honestly not extremely impressed by the Porche package. It’s not bad, it’s actually pretty good. I just don’t know if it’s the BEST option. People may think that Porche + Baby package is insane, but double minusing in one turn is actually very detrimental. The thing that made Reiju players bad in OP06, is that they would don minus like there’s no tomorrow. You generally only want to don minus once per turn max, and some turns you actually want to avoid doing don minus. We generally want to play judge as fast as we possibly can. But we still have to don minus at least 1-2 times prior to our judge turn, in order to setup, and apply pressure with Ichijis!

I think the most impressive card in the Foxy package by far is chopper, and I think it’s the card that should probably always be included in Reiju. A blocker, that's also cheap enough to be in conjunction with a baby, and increases our don, is seriously too strong.

I’d really like to explore what is possible when we are not using deck-space on Porche, and that’s a possibility I will present in the next decklist:

Anti-BY Luffy + 0Porsche Reiju

This is a version of Reiju that doesn’t play Porche, and actually considers some Black/Yellow Luffy techs (Luffy is the worst matchup).

Kaya is the naturally 2K of choice, when there’s no Porsche involved, because it’s additional consistency.

Douglass Bullet seems decent as a card that can force 2 Sabos to go to sleep! This can allow us to get easy attacks against Sabo, and/or OTK BY Luffy at once.

Black Bug is also interesting as a way to answer a 5-Cost Luffy. 5-Cost Luffy is probably one of the most annoying attackers for Reiju to deal with, and with this card, we can just bottom-deck it on the spot.

This was a decklist I made in like 2 seconds, but I really think it’s worth exploring whether we actually need Porsche should be kept in the deck, and we should be looking into alternativ e options that could potentially be of similar power.

CP Lucci

I think something like this could become the new standard of the CP Lucci list. With the rise of Reiju, I’ve chosen to replace my Finger Pistols with Kaku.

If you read my last article, I used to play finger pistol primarily because of RP Law, and I liked that it could pop 8-costs with Enies Lobby. With Enies Lobby & RP Law gone, I feel less inclined to play finger pistol. It’s still a strong card against Bonney, but I think Brook & Nightmare Luffy, among other cards, are still super strong against Bonney.

I think Kaku will be a very key card in the Reiju matchup, as the 5-Cost 6000 statline is very appealing (it can’t be removed by Niji!).

Nightmare Luffy is still a card I enjoy against BY Luffy, and I think it’s still really strong against the Boneny matchup, for being able to double-pop 6Hawkins.

CP has been the way to go, because searchable tempest kick (which draws us a card), has been too strong, and the RebeccaSpandine combo is too strong.

3Brook appears to still be strong to pop Hawkins against Bonney, and we still have access to our golden MoriaRebeccaBrook combo.

But I think there’s real legs for the Navy package too, as searchable IceAge is very strong, and 3-Cost Tashigi actually seems to have a lot of legs, so let’s look at that list now.

Navy Lucci

This is Navy Lucci, and I think the main appeal of it is searchable IceAge. 

There’s plenty of people who are quick to play 4 copies of Kuzan, and 4 copies of Borsalino, but those are ratios I’m not very interested in.

I actually think Kuzan has decent potential to sneak its way back into the deck. But I think IceAge & Tempest Kick are good enough, and I’d rather have Borsalino for the defense.

Tashigi actually fulfills a similar role to Kuzan, as it can be played on our 3-4 don turn, and exerted later in the game to get a sneaky extra minus 2. In this way it actually has similar power to Enies Lobby. Imagine playing Tashigi on 3-don, and then playing Brook on 5-don. This restores our Enies Lobby + 3Brook combo that we lost in the early-game!

Even though we don’t actually get to have a Enies Lobby for the rest of the game, Tashigi at least brings us defensive value, and our Moria combos should be powerful enough with IceAge.

I think this is a version of Lucci definitely worth exploring. Even though we lose access to the RebeccaSpandine combo, the prospect of a searchable IceAge is very appealing. And early Tashigi plays & searchable Issho could be quite powerful as well.

BY Luffy

At this point, everyone should already know what the standard BY Luffy list looks like. The only change that would be made is the exclusion of Ivankovs (since there’s no RP law), so let’s go ahead and look at a fancier version of the BY Luffy Deck:

Control BY Luffy

This is a control BY Luffy list, that takes out the aces, in exchange for a package that can handle annoying threats, and push real advantage.

I think this version puts the nail in the coffin against black, and gives this deck a better shot against Bonney. 5Sabo as a way to answer Cavendish is quite strong, and Kuzan + 5Sabo/Thunderbolt can actually answer 9Zoro as well!

I actually think this control package is stronger than Ace against various matchups, since most decks actually have to establish big bodies in order to actually kill us. So removing these big bodies, should set them really far behind.

There’s some people who want to play 10Kuzan, but I actually think that card is simply too slow. I would consider Hajrudin before 10Zan:

It’s not a 5-cost, which dodges a lot of removal (three thousand worlds, thunder bolt, black bug, etc.). And giving up leader swing is arguably worth it in order to pop 8-costs with Moria + Rocket Luffy. This card may sound kinda crazy, but this card, or something similar, may actually be worth testing to make our rocket Luffys too powerful.

PeronaNante

If you read my GenCon article, then you will know that 8Kid + Rosinante has been my newest favorite addition to the Perona deck. 8Kid + Rosinanate tends to be rather weak from other green decks against Black, because it’s very easy for Black to either play around Rosinanate, or they’ve already established a big body(Moria or Issho) that earns too much tempo.

But Perona is a deck that can actually keep up with black’s board the whole game, and then play Kid + Rosinanate into a weak board for infinite value. This card also tends to be played after Black has been starved for quite sometime, so the likelihood of them effectively answering it is quite low.

I think the RP Law ban is absolutely huge for this deck, as I was never a big fan of 8Sabo in this deck. I think IceAge + Moria/Ryuma, and Stussy are way better cards to have across the board.

This should also be the best black deck into Nami, as 9Zoro is an absolute beast against that deck.

I’m a bit scared of how well this deck is into Reiju, but I think this deck has a lot of potential!

Blue Doflamingo

I really like the idea of playing 2-4 copies of Sengoku in Doflamingo. I understand Perona is your ideal play, but what do you do when you don’t draw Perona? Sengoku still allowing us to search for Jinbe, or even increase the chances of seeing more than 1 Jinbe, seems way too strong.

4 Copies of Gravity Blade, because it seems to be the strongest 7-don turn play against various matchups, after successfully establishing a Jinbe on 5-don.

Mihawk feels like the nail in the coffin against the BY Luffy matchup, a 9000 power body that also botdecks a unit is way too strong, and this seems like a generically strong power play.

Biggest takeaway here is Sengoku, imagine going second and playing Sengoku + Perona, and having a real chance to do double Jinbe on curve. 

Just hear me out guys…

|16 Strawhat targets, 29 Supernova Targets |

I haven’t shown a RG Law list in ages, so I thought I’d give you guys a special treat to end off this article!

I actually think RG Law is quite strong into most non-Lucci decks. Bonney is basically Magellan, as it can severely stunt the options the opponent has on curve.

Cavendish is a broken card that’s very strong to play on 5-don going first while our board is still underdeveloped, or we can make the golden play on our 6-don turn of going second of, Cavendish + 1-Drop + shambles in Blocker Law.

9Zoro seems to be very strong against BLuffy & Nami, but it’s arguably winmore, and could just be another restand law.

Green Amaru is another card that is very strong against BY Luffy, and is also a convenient early game control tool against fellow aggro decks (such as Blue Doflamingo). It’s also worth noting that green amaru combos quite well with Cavendish(give Cavendish +3K, then restand the don you just used!).

Lastly, you’ll notice I choose to play Old Dadan instead of New Dadan. I understand that Old Dadan plusses a card to hand. But I thought New Dadan being able to search for Bonney, significantly outweighed this benefit. And it streamlines deckbuilding, by requiring us to run less red 1-drops. 

Seeing multiple Bonney’s(thanks to Dadan being another way to find them), allows us to go for extremely greedy plays like Cavendish + Bonney on our 5-don of going first. 

We can also leave Bonney’s on our board rested on shambles turn for free defensive value (because we have another Bonney in hand to use next turn).

I really want to stress that I think 5Bonney can be ridiculously strong in this deck. Stopping the opponents 6-don turn or 8-don, turn when we go first, or stopping a gravity blade turn when going second, can be a massive tempo swing. I almost want to consider 4 of this card.

Conclusion

This is it for my decklist article. This is probably one of the most degen articles y’all have ever seen from me me, as y’all have seen me ruin multiple decks by adding my touch to it.

Jokes aside, I really think there’s a lot of stuff to explore, and these are some of the ideas  wanted to yall. 

I think things will become very interesting as we refine lists, and the meta becomes more apparent.

With that being said, I will catch y’all in the next one, peace.

NEW Decklists to try after OP07 Banlist - Lucci, Reiju, etc.

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