SamuZai
Vistonwafi
Vistonwafi

boosty


Report News #2 - Combat Update

I'm coming back with a progress report. Let's talk about improving the combat part of the gameplay.
The UI has been redesigned in accordance with the style that I demonstrated in the last post. I also added few animations and, most importantly, removed randomness in the player's actions. Now you need to take a reaction test, a simple game that will be difficult to fail (but you can also miss to get the content you are interested in :) )
Moving away from SFM was a really important step. Considering what features Blender has, I should have done it back in Public_Demo. At the moment, the number of mobs willing to capture Haydee has been reduced to 1. Based on the Regenerator, I will carry out further improvements to the combat system.
And now we turn to the demonstration of all the work done in a week. What you will see below is an unfinished state. There are still tasks that I have to work on:
>  The animations of the Regenerator in stage 3 don't look good yet;
>  Understand how Blender liquids work. (CUM CONTENT!)
Demonstration:

Report News #2 - Combat Update

That's it for me. I will try to post one post a week with the progress of build_1 development. Thanks for your attention!

Report News #2 - Combat Update Report News #2 - Combat Update

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