SamuZai
SpiceDrake
SpiceDrake

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[Devlog] Lewd Dragon Game 0.1.03.0 ALPHA

Texture Standards Update!

After getting the game fully quest compatible, i had to redo the dragon textures. Udims are a method of using additional textures in 3D, and NOT a quest thing.... so, i took it as an opportunity to update a log on the feral.

I took the time to upgrade the skeleton and used some techniques some would consider utter heresy to get the dragon able to do the splits cleanly even with such a fat ass.... among other more boring things...

I combined all UVs back into a single well organized map, as this will eventually become a canvas for the community to create skins for.

HOWEVER! This is not ordinary texture setup, its what is called a packed mask setup. An image is made of at least 3 sub images. One for red color, one for blue, one for green. Information can be stored in each and 3 separate black and white images can be stored. These black and white images will become layers for skins!

About 4 textures make up the dragon. 2 will be user defined (via menu or mods), and means that 6 layers can be altered and swapped. this gives the user a base color, and 6 additional colors, for a total of 7 colors! All of these can be changed at runtime to obtain your perfect preference!

Why do this instead of having simple additional textures? Performance is slaughtered with so many textures. That is why.

In the coming weeks i hope to properly implement these options into the UI.

Other dragon upgrades include:

-far better better performance, with over 20 fewer bones and 60k less triangles.

-designing weight limits per vertex to 4 bones, rather than letting quest downgrade from 8 to 4 (consistent deformations across platforms)

-adjusted anus angle (AAA for short)

-tail lifting (Handle is towards the tip)

[Devlog] Lewd Dragon Game 0.1.03.0 ALPHA [Devlog] Lewd Dragon Game 0.1.03.0 ALPHA [Devlog] Lewd Dragon Game 0.1.03.0 ALPHA [Devlog] Lewd Dragon Game 0.1.03.0 ALPHA

Comments

Very nice ! I love feral

Cultnatise


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