SamuZai
welcome_2_heaven
welcome_2_heaven

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Devlog 3/10/25 💻✨

Hey everyone!! I hope you're all having a wonderful March :D

New Addition 1: worked on the mini-game 🎮

I coded + made the assets for this chapter's mini-game! This was a blast, and it makes me want to make more games in the future like this. Of course, it also taught me that balancing games is hard, and it's even harder when you're pretty sucky at this type of game uwu;

BUT ANYWAY, we went from this prototype...

...to this!!

And they get faster...
And there's a phase 2 as well where the angel kind of launches themself at you :3 I'll probably have to make this phase a little harder, though, because right now you can kind of cheese it.
I still need to code a few things, like what happens if you lose the battle (you can try again or quit the chapter) as well as what happens if you win (story continues) and the mobile moving controls.

Unlike the sex scenes, this layout doesn't have a million layers I have to keep track of.  The angel basically just moves along randomized sine paths and shoots projectiles at random angles at randomized time intervals.



That's about it! :3 Of course, if you have any suggestions, please let me know! I am truly a novice at this type of thing, as I tend to play puzzle/visual novel/indie RPG games.


This week's Todos:

Devlog 3/10/25 💻✨

Comments

Woah, that was fast! 😝 I'm so glad it was helpful ❤️

Sephie

Hooray! I love your work btw, and I look forward to playing the mini game!

Doomcard10

Wow, thank you so much for the advice! I've made the player, sword, and angel sprites smaller to add more space, altered the sine path magnitude to not bring the angel off-screen, and I'll program in some non-random dagger throwing angle patterns when I have time. I agree that random projectiles can be annoying & dodging them in such a small space is really hard :3

Welcome to Heaven

Great suggestion, thank you! I've changed the colors of both of the blades & given them both different outline colors. Now they're a lot easier to tell apart & it looks a lot cleaner :D

Welcome to Heaven

This is amazing, good work!! Not a game design pro here, just a player who enjoys bullet hell & other 2D boss battles. I think you could choose to make the fight more "skill-based" and I think that could avoid player frustration at being beholden to pure randomness. One thing that always alleviates the feeling of randomness is when a boss's attacks and/or movement are clearly telegraphed. Some ways to achieve that - add some empty space to the screen, like by making the player, boss, or projectile sprites smaller. This just allows the player more time to react and dodge or place shots. - keep the boss on-screen - if the boss goes off-screen, give some sort of arrow or glow at the edge of the screen that tells the player where the boss is (I think you could do some simple triangle math to pick out what point on screen maps to the boss's offscreen location?)

Sephie

It looks really neat so far! I might recommend recoloring the blade of the angel’s attacks as well to make it stand out more from the player’s.

Doomcard10

I am hyoed for this chapter. Since I am playing this game on my phone I am gonna see the minigame as a Dark souls boss fight infront of me because I will suck hard. But I am still very hyped. I cant await it. Too everyone reading this. Stay Hydrated, take ur meds if needed, take time for a deep breath in, and out. And Have a wonderful day and week!!!!

Mina Luna


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