SamuZai
DIDgames
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Weekly Dev Screenshots (part 1)

It's that time again! Here are some screenshots taken from our development, one for each week since the previous one :) 

First off we have one of several upcoming drawings of Seles by Daikinbakuju. The other party members have recently been redrawn to appear in a more consistent style to each other, and now Seles is next on the list. We hope you will like how the new ones turn out!

Secondly we have an example of some more low-profile changes we've made to the game lately, in this case adding a background drawn by Estragon to a CG we felt was previously a bit too "dark void" for the setting.

Saving some of the biggest changes we've worked on recently for last, we have some examples of new escape system stuff. In the first there is the new frog tie (drawn by TiedTiki) which we also featured on the latest public development stream, now also showing the blushing we've added to all ties (which corrolates to the distraction meter), different binding types now being possible to combine (which might be more relevant down the line), and some more recent improvements to the code behind escape levels. Leveling up Seles' escape skill can now affect a lot more than before, which should make it feel a lot more rewarding.

The second part of this post has is another "screenshot" which needed to be its own post due to Patreon's media limitation for posts. You can find it here :)

Weekly Dev Screenshots (part 1) Weekly Dev Screenshots (part 1) Weekly Dev Screenshots (part 1) Weekly Dev Screenshots (part 1)

Comments

Yes, that is the idea :)

DID Games

I noticed when you fight against Seles in the camp you get a generic bandit instead of Seles, and I figured that's because Seles didn't have a full body art. Is this something that will happen with the redrawings?

Under_Ware


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