SamuZai
senkou kaitori
senkou kaitori

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How to create an AssetBundle for ModularWeapons

Gunsmith system of ModularWeapons requires specially formatted texture files. So we need AssetBundles to prepare it.

Step1: Install Unity to your device.

From here; https://unity3d.com/

I recommend the same version of Unity as Rimworld, but it doesn't seem to have to be exactly the same version. I use 2019.1.14f1.

Step2: Create a project and import assets.

No needed to change any settings when creating a project.


Then, import all texture files into Project window. Like this;

Don't forget "Base" texture. This will be the base of the image drawn with the modular weapon.

And change settings of all texture files at the Inspector window like this;

Step3. Compress into AssetBundle file

Compressing into AssetBundle is not a standard function of Unity. You need to create editor extension.

I used this as a reference. https://orenda.co.jp/blog/1633/ (sorry, this is Japanese article)

EDIT: I have included the script as an attachment to this article. Put this in an Editor file in your project.

Step4. Put your AssetBundle into your mod

Explanation is done! Well done!

In the next post, I will explain the file structure of mods that add modular weapons!


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