SamuZai
SelectaCorp
SelectaCorp

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SoW2 Update!

From MiNT:

This is what I have at the moment: 

Currently what we have is the tech tree system that will affect economy, military, and city defenses. The map grid that the units will traverse on is completed. However, the game was created from an entire sprite map and not generated through tiles so each property hereafter will need to be done manually or  through an external tool (more on that later) for efficiency.  

Camera movement will be based on dragging and arrow keys. Screen edge based traversal has been disabled and there is an options in the menu screen to reactivate it.  

The menu options work now pertaining to audio. Not yet graphics as I will need to obtain more options for that (I already know how to do it, this will just take more time testing it to find the best possible way to represent that on screen and we're already in a crunch).  

What I'm working on for this next build: Due to the combat system changes, I'm rebalancing what was previously there, alongside as revamping the system to convert from an observer/management style to a more unit direct grid-based strategy game like you would see in mainstream 4x games. This will incorporate moving units to attack other units as well as cities. 

ETA for above is Sunday at the latest

FYI: I'll be on the road and offline most of next week so postings will be light!


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