SamuZai
es47mods
es47mods

boosty


BP_Super for Re2-3 are ready.

BP_Super for Re2-3 are ready. Release tomorrow. Tomorrow there will be an announcement of a new project. If a miracle does not happen overnight, it will be Cammy. She is leading the poll.

BP_Super for Re2-3 are ready.

Comments

<div ><div><span class="text">Dedraz, Если подумать, анонс Камми аж 3го сентября был, а с этого момента прошло уже почти две недели, так что время сильной роли не играет. Важно вот что: будет конечный результат классным или нет. Мод Камми выглядит бесподобно, а с дробовиком за спиной выглядел бы ещё лучше. Я такое хоть месяц готов ждать. Уверен, многие из подписчиков тоже. За объяснение спасибо. </span></div></div>

Maxi Akse

<div ><div><span class="text">Len Tan,  </span></div><div><span class="text">There are no problems with creating facial animation. I know how to do it, it's just very difficult and time-consuming. It took several days to transfer Ashley to Re2. When transferring a body model, it's not difficult, there are not many main bones - arms, legs, spine, neck. You can do it in a day. And even if something doesn't look perfect, it's not noticeable. But in the case of the face, everything is different. The face is controlled by almost a hundred bones. All of them need to be reconfigured manually, even within one game. For example, Claire's facial bones, although they coincide with Ada's bones, are located differently. If you simply swap the models, the face will deform during animation.</span></div><div><span class="text">But I myself wouldn't mind seeing Claire or Jill in RE4. So I'll think about it.</span></div></div>

Dedraz

<div ><div><span class="text">I think if you can solve the facial animation problems to some extents, importing these two characters into RE4 could generate lots of fun ideas.</span></div></div>

Len Tan

<div ><div><span class="text">А не хочешь для разнообразия сделать эти моды с поддержкой кобуры и оружия за спиной?</span></div></div>

Maxi Akse


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