POIYOMI PRO 8.2.020 (or slightly above but not below) IS REQUIRED FOR THIS ASSET TO FUNCTION
Poiyomi Pro (Get Access Through Patreon)This prefab REQUIRES Poiyomi 8.2.020 pro shader. Without Poiyomi pro, it is NOT guaranteed to work well.
Satisfy your urges to unbox cool stuff, without the negatives that come with modern gaming. One time purchase, unbox as much as you like!
Karambit knife, probably not the most practical knife. But damn does it look cool. Coming to you with thousands of possible variants to dynamically unbox in this asset. You are GUARANTEED to be unique compared to anyone else who has the same prefab.
The main point of this asset is that you can unbox completely unique knife skins, randomly generated from 4 main factors.
It will even create a name for your knife, with a custom name shader that inherits the properties the knife displays.
Full save and load system built into the prefab.
Like a skin you unboxed? save it, never lose it.
You have up to 4 save slots to use and save cool skins into, so you can keep opening boxes without worrying about losing a cool skin you like.
Saving and loading as well as the current used skins are all fully synced, anyone looking at your knife will see the exact same thing you see at all times, no desyncing.
Several rarer special effects can be applied on top of the existing knife and blades.
Some rarer than others, but all dynamic and most are hueshiftable.
Additionally, the name text will inherit properties from special effect as well as the hue color.
Overview of all included textures.
Custom menus and icons.
Download Size:
Texture Memory
Polygons:
Skinned Meshes:
Material Slots:
Parameter Cost
You must use one of the newer VRC SDK's which can only be downloaded through VCC, otherwise you are more than likely to encounter issues.
Poiyomi Pro (Get Access Through Patreon)This prefab REQUIRES Poiyomi 8.2.020 pro (or slightly above, but not below). Without Poiyomi pro, it is NOT guaranteed to work well.
Avatar 3.0 Manager(can be installed through VCC directly (used for manual installation))
OPTIONAL:
VRCFuryFury can be used as an alternative install method
This is just a list of all the things that are randomized between so you know exactly how rare a specific thing is.
There is no limit to how many times you can unbox stuff, so go wild! :)
🟢 YOU CAN:
🔴 YOU CANNOT:
Modelling for Crate and Knife and texturing (for the majority of the skins included) by TheSpud - https://thespud.gumroad.com - strigoil (discord)
maximilliancat (discord) - a few textures for knife blade and handles
lunarvoid (discord) - Technical assistance for a few of the systems
Custom text/naming shader by - https://nebulaanimations.gumroad.com Custom made for this asset - nebulaanimations (discord)
Unboxing particle effects and a few of the rare blade skins by - https://odinv.gumroad.com odin_v2 (discord)
World Constraint Prefab by VRLabs: https://vrlabs.dev/item/world-constraint
Main avatar used for promotional material is Hyenid by Alber: https://alber.gumroad.com/l/Hyenid
Thanks for reading all the way down here :)
If you encounter ANY issues whatsoever with the prefab, please do join my discord server where I provide free technical assistance:
If you do not have Discord (for some reason), you can send me a dm on Twitter
Changelog
V2
Fixed simple version VRCfury prefab, it accidentally merged the full versions controller and parameters. Somehow nobody has ever noticed this since release.
(Most skins are included in this SPP file with seperate layers that can be toggled as needed)
This video shows both a VRCfury install option, as well as manual install option.
Ensure you have:
Avatar manager 3.0 installed in the project (you can do so through VCC)
POIYOMI PRO 8.2 IS REQUIRED FOR THIS ASSET TO FUNCTION
This prefab REQUIRES Poiyomi 8.2.020 pro shader. Without Poiyomi pro, it is NOT guaranteed to work well.
Ensure you are not on an outdated SDK
OPTIONAL:
Import the unitypackage found in the Zip file, then watch the video guide :)
This video will show you the process of adding textures to a material, and adding them so the both a new blade and handle can appear randomly as part of the box opening.
It's a pretty detailed guide that goes over everything you need to know.
It does NOT show you how to create a texture, you can do that by using the given substance painter file, or other preferred texturing methods.
This just shows the hierarchy positions of various things for the Karambit system. You will not need this unless you are doing some advanced edits.

Please be aware this is a paid asset, and you are under no circumstances allowed to give the files to someone else.
