If you're familiar with Secret Flasher Seleka, which is a game I've recommended before, this might look like a similar concept; a real-time 3D flashing stealth game. In execution though, I didn't really like this one, and I didn't wind up playing too much of it.
In this game, Nagisa wants to get home, but stuff keeps happening! Like she accidentally forgets to wear some articles of clothing, or her clothes blow off in a freak weather event, then repeatedly blow away from her. So the unwitting girl has to chase after her clothes, collect coins like it's a 90s platformer, and avoid being spotted. There's also annoying block puzzles that made me have Nier flashbacks--that damn post office was the most tragic part of that whole game and haunts my dreams to this day.
So yeah, you're not really a traditional exhibitionist; more a victim of circumstance, and I guess that works well enough for the ENF enthusiasts, but I think that doing it on purpose in order to get off is hotter, personally. I think that does happen in later scenarios, though, like I said I didn't get that far, only playing a few levels.
The game just isn't that fun. Instead of having like missions that force you to do risky things and put you in danger of a game-over, a gameplay system that made Seleka work really well and has been adopted by other 3D stealth exhibitionism games like Roxanne (a game maybe I'll cover in the future), this game uses coins, which give you money to buy stuff, and red coins, which unlock new levels/scenarios. And these aren't like placed in super crowded placers, necessarily, they're just kind of around for you to find by exploring. I don't like this system. It maybe could work if done differently, but this game in my opinion doesn't make good use of it.
On top of that, there aren't enough NPCs, and they aren't smart or aware enough to ever feel threatening. Also, because there are just set spots on the map you need to go to, like where your clothes blew away to, or where a red coin is sitting, you just need to sit and wait for NPCs to move, then go get the stuff. There's nothing driving you to really behave in a risky way other than your own impatience or internal motivation to behave in a risky way. Compared to how Seleka does it, I think providing a level as a sandbox to interact with and tasking the player with various missions they can complete how they want to leads to much better gameplay.
I think both the concept and the game design here could have worked if executed better. For example, having pickups like the coins can work, and can encourage players to go places they wouldn't and take riskier paths, but I think it isn't enough on its own to motivate behavior, and the red coins shouldn't really exist at all, just unlock the next level once the previous is completed. Likewise, the idea of scenarios rather than just "an exhibitionist is out exhibitionisming" is a great idea, clothes blowing away comically is funny and I like the absurdity of it.
Overall, though, I don't recommend this game. You may be able to try before you buy if you resort to certain ignoble tactics, perhaps by visiting a certain website "zone" that has an F and a number between 90 and 100, so maybe do that before committing to buying it on DLSite, though if you like the game or play it for more than a level or two, buy it--don't be a dweeb. It is pretty well-reviewed, and it may get better once you get further in, and I think some people will probably like it anyway, but for my money, I'd rather just play Seleka again.
Outsider Artisan
2025-03-28 12:23:36 +0000 UTCAsia The Magical Gurl
2025-03-28 07:26:23 +0000 UTCOutsider Artisan
2025-03-27 14:38:17 +0000 UTCOhenry78
2025-03-27 13:38:24 +0000 UTC