January 5th Blueblood Arena Update!
Added 2023-01-05 19:21:09 +0000 UTCJust a small update letting y'all know some of the stuff I've worked on recently!
Blueblood Arena has gotten a few mechanical tweaks further differentiating it from the Among Us Arena fangame it's gameplay is based on. I personally feel like combos in Among Us Arena were too long sometimes, and too easy to be that long, so I've put in and changed some base mechanics in order to fix that.
- Only 2 bounces. In the past game, you got 2 wall bounces and 2 ground bounces. This game will have 2 TOTAL bounces, meaning it's a lot more limited in extending combos with bounces.
- The Decay Gauge (Name not final). Once that bar is filled during a combo, The opponent immediately gets their burst. It's intended to encourage either A) going for resets, B) Ending combos early, or C) Using Red Burst to extend combos further and get their bounces back.
The decay gauge will quickly deplete over time when the player is no longer in hitstun. It's honestly not the easiest to max out unless you're specifically going for max extended combos, which is kind of the point. Players should focus on how to max out damage and reset setups without maxing out the opponent's Decay Gauge.
Honestly, I think this game's turning out to be pretty fun, and I'm excited to see what y'all will do with it!
Comments
Same here bro! I really wanna practice the combos in this game since im a style combo executioner
PresentFox
2023-01-31 20:01:14 +0000 UTCAlso I want to let you know that I am really excited for this project of yours. I can't wait to make some content about it!
Desserts are nice, but what is really sweet is the friends we make along the way.
2023-01-10 18:23:39 +0000 UTCLet's go! Adding the Undizzy bar!
Desserts are nice, but what is really sweet is the friends we make along the way.
2023-01-05 20:16:41 +0000 UTC