Hey all,
Apologies for the delay in this second batch of maps - a couple of the team had vacations. We're still on course to deliver a full theme of content this month though, fear not!
Here are the second release of Heists maps:
This small island is dominated by an enormous statue of the Goblin Merchant Lord that once ruled much of the archipelago. In recent years, a small cohort of pirates have taken refuge in the cove beneath the island, and have fortified it to serve as a stronghold. Now, makeshift watchtowers and cannons 'liberated' from ships they've raided provide defense against retribution.


A small inlet allows carefully-navigated rowboats to enter the cove beneath the statue, where the pirates have made their home. This stronghold contains living quarters, storage for pilfered treasure, and cells for prisoners or hostages.


Foundry users can use the Levels module to pass seamlessly under the island into the stronghold, as well as scaling the watchtowers outside to gain elevation!
This treasure vault can only be accessed via a magical portal, the key to which may be kept with its owner, or perhaps locked away in another treasure hoard somewhere in your world.
Seemingly underground, the carved out halls of this complex contain multiple large, secured vault doors - each of which lies behind an obscene collection of treasures and magical items. There is a small set of living quarters, as well as a wing of secure cells for intruders or prisoners to enjoy an extended visit!

A segment of wall hides a secret door, which leads to a lengthy corridor. At the end of this are several ominous-looking pools surrounded by magical runes, and an empty altar. This allows you to place a goal of your choosing on the altar, perhaps from the library of MAD Assets - Will there be a particular magic item resting here, or perhaps the coffin of the Vampire art thief you were sent here to assassinate?
A blank variant of this map is included.
Inspired by The Murkmire Malevolence adventure from Keys from the Golden Vault, this multi-floored museum is set in the middle of the city. A reception desk sits in a large hallway, from which sit 3 separate museum wings, as well as a staircase to the upper floors.
Upstairs, a large greenhouse and wildlife exhibit contains additional relics from around the world. Multiple entry points from the ground or ceiling present a varity of opportunities to steal any of the valuable items within.
Variants of this map are included for Daytime, Night (Museum closed), and Night (Gala Night). This is a map that should really be viewed in the gallery to appreciate it fully!
The gallery has been updated with this content, as well as pCloud, which you can access through your Theme Master List and the Foundry VTT module is updated and ready to be downloaded.

Jump To Your Master List: All The Things™ | Essentials Bundle | Starter Bundle
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We're still hard at work with Heists and have additional maps coming to you this month. Here are some previews of a couple of them - Castle Cinis, and The Concordant Express.
