SamuZai
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Foundry Content | Important Update

Hey all!

This post is an update for users of our Foundry content, with some fairly large updates on how we're changing one of our module dependencies.

As you'll know, many of our maps in the Foundry modules contain dynamic elements, which are often referred to as 'token attacher elements' or 'prefabs'. These include things such as:

These have all used the Token Attacher module in the past, which allows you to drag an actor from a compendium on to the canvas and it will have tiles, walls, light and sound elements attached to it. Unfortunately, this has come with some drawbacks:

With all this in mind, over the last several months we have been looking into, discussing, and implementing a new alternative system.

Baileywiki Mass Edit

We're happy to share that we've partnered with Baileywiki to integrate their new Baileywiki Mass Edit tool, as a replacement for TokenAttacher functionality!

Mass Edit uses prefabs in the same way as before, except now they are stored in the background as journals - meaning that there is no game system dependency like there was in the past. This means that modules are now truly system agnostic with no need for additional scripting, and fewer things to break!

Note: There is a huge amount of functionality to Mass Edit, which Baileywiki covers extensively over on his YouTube channel. We intend to leverage all of these features and keep revisiting our modules adding more Mass Edit functionality, but initially our priority has been to get the prefabs converted and release so that non-5e Patrons stop being impacted.

Going forward, when you have a tmc module loaded that contains prefab elements (or if you have Mass Edit enabled in your own world) you will see this icon on the left of your screen, along with Foundry's other buttons:

                                                                    

This opens the Mass Edit menu, in which you can see different sections, one of which is tiles, which uses the same icon as Foundry:

                                                                      

Here is one of my favourite aspects of this new module. Whereas in the past there was a separate actor compendium for every module containing prefabs, with Mass Edit we have been able to group this. These means that any The MAD Cartographer modules you enable in your world that contain prefabs will all be grouped together in one please for easy access and tidy organisation)

                         

Some general notes on Mass Edit in The MAD Cartographer modules, and our plans going forward:

Going Live

We've just pushed the Foundry updates containing these fixes for almost all of our content, with several of the standalone 5e adventure modules containing prefab elements following in the next couple of days.

Given a conversion of this scale, it's inevitable that there will be a couple of small bugs or overlooked elements. Please let us know about those over on the Discord in the technical support forum so Harrison can get right on fixing them!

We'll be back tomorrow with more Frozen 2 maps!

Until then...

Keep Rollin' those 20's, folks!
Harrison, Alex, & Team MAD

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Foundry Content | Important Update

Comments

This is the best news. I don't use DnD and have been very frustrated not being able to use the token images for my maps.

William Bossier


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