Synopsis
Here is the too long, didn't read version.
I pushed back game launch two months to February 2024. I pushed back alpha testing two months to September 2023. I pushed back beta testing one month to November 2023.
Why the delays? Coding the main storyline took a lot longer than I thought, and completely captured my attention with the complexity of what I'm trying to accomplish with the game. Because of that, it knocked back several steps in the roadmap. The creative team is also slightly late on delivering all the story arcs, which will push back some of the dependent stages like voice acting, which comes in dead last in production.
January
Define scope of the game [COMPLETED]
Procure art assets [COMPLETED]
Commission first set of inner circle characters [COMPLETED]
Test UI [COMPLETED]
February
Main storyline drafted [COMPLETED]
March
Inner circle character story arcs drafted [2 CHARACTER INCOMPLETE]
April
Secondary characters interactions drafted [3 CHARACTERS INCOMPLETE]
Coding of the main storyline [COMPLETED]
Battle system created [NOT STARTED]
Character sprites of characters in game [COMPLETED]
Finalize UI [COMPLETED]
May
Voice acting recorded for main storyline [NOT STARTED]
Voice acting for inner circle story arcs [NOT STARTED]
June
Optional content coded into game [ROUGHLY 20% COMPLETE]
Artwork (busts) finalized [ROUGHLY 70% COMPLETE]
Voice acting touch-ups [NOT STARTED]
July
First playthrough on test server [NOT STARTED]
August
Second playthrough on test server
September
Alpha version launch
Third playthrough on test server
October
No milestones
November
Beta version launch
December
No milestones
January
No milestones
February
Game launch
oblesklk
2023-06-04 18:00:50 +0000 UTCScary Tall
2023-06-04 11:52:03 +0000 UTC