SamuZai
JB2A
JB2A

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JB2A - v0.7.5 Release

Dear patrons!

Happy new year! ๐ŸŽ‰
We've added a troubleshooting section to our wiki that we can build upon over time. Let us know what you think. Any suggestion or feedback is welcome. We have started and will continue to prune our website from old outdated or redudant sections, and the same will be applied to our Discord server.

Colour themes have been on the forefront of our mind for a very long time but it was difficult to streamline in the past. Unreal helps with this, now that we found a good workflow with curves. As to choosing the actual colour themes themselves, we took a page from the masters of the industry. This guide was released by the League of Legends VFX team a few years back, explaining their methodology and providing a solid reference to how they approach colour schemes. It is a really instructive and inspiring read.

The new "On-Token Buff" animations use very similar colour themes. Of course, we have to keep in mind that we can't benefit from the alpha-blend techniques in FoundryVTT that a true in-game engine can provide but the animations still look pretty slick, we reckon! And we're really happy of how many combinations are possible by overlapping some of them on top of each other!

A heartfelt thank you for your continued support and best wishes for the upcoming year 2025 โค๏ธ

- Contents of the release -

New On Token Buff

We've tried a few different juxtaposition of some of them and changing the scale, timings and colours yielded some really interesting results. We hope you'll have as much fun as we did experimenting with these!



This Map is the "Coastal Shipwreck" (Day and Night versions), made by Tactical Map! There's a free version available and a lot of variations for higher tiers. . See their Patreon page for more ! 
Tokens are made by"Forgotten Adventures". See their Patreon page for more ! 

Fixes

Shoutout to Peri from PSFX who helped us point out some errors from the melee attack groups and respective trails as he was busy getting his custom sounds to sync up with our animations!
We combed through all of them and they should now all work correctly. We're working on making a simpler version of the Advanced_Melee macro and a tutorial on how to use it that we'll add to our wiki once ready. โค๏ธ

As always, you can check all the new assets by browsing through ourAsset Viewerand/or read ourPatchnotes.

Link to the Master Post

Link to the "Epic" and above Download Post

Additional links


Thanks again and see you all next month!๐Ÿ˜Š
Jules&Ben๐Ÿ––


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