This is a stage that I relatively like. This is called normal map baking. This is the process of creating a trick map. π This process is required to use modeling in game engines. Because large numbers of modeling polygons are difficult to optimize, textures are used to reduce the number of polygons in this way. Next time, I will show you some of the processes of working on the texture. I have to make it mix well with the original clothes, but it's going to be difficult.
bspined
2023-11-16 16:43:40 +0000 UTCbspined
2023-11-16 16:42:43 +0000 UTCLionKing
2023-11-16 16:41:05 +0000 UTCRandom Vietnamese Dude
2023-11-16 16:39:10 +0000 UTC