I have so much work to do, but I can't seem to get it all organized. The character's stats are almost finished. My head is going to explode
I have so much work to do, but I can't seem to get it all organized.
The character's stats are almost finished. My head is going to explode trying to appropriately combine the character's unique stats + stats given by the suit + stats increased by implants + stats increased by guns + stats changed by status abnormalities + stats increased by leveling up + stats changed by room selection + stats changed by items + stats changed by gun upgrades.
First, I combined the stats that can be changed in the outgame (character + suit + weapon + implant + status abnormality) and adjusted each with an appropriate coefficient.
The stats that increase as you level up in the game are added as + to the above values, and the values that increase as a room selection or % value are applied last.
The sniper rifle was originally upgraded in such a way that the follower drones would be upgraded with penetrating projectiles, but this time, with the major changes, the method has been changed to upgrade them individually. So the sniper rifle had to be upgraded and changed, but it was designed so that when it hits enemies, fragments are generated and hit the enemies.
New rooms have been added. I'm trying to compose it by adding themes little by little. I'll make it so that the rooms you saw in the reward scene can be seen in the game. And we plan to add events based on certain conditions.
bspined
2025-07-12 08:05:28 +0000 UTCPurple Witch
2025-07-11 12:53:50 +0000 UTCbspined
2025-07-11 11:30:02 +0000 UTCbspined
2025-07-11 11:26:40 +0000 UTCDjorny
2025-07-11 05:32:06 +0000 UTCRuth Bennett
2025-07-11 03:52:59 +0000 UTC