Hello there, gamers!
This time the work on polishing the street and back alley area continued. For back alley the main focus was to establish slightly storage, slightly abandon vibe, suitable for an area where the gate to the prison is located but also where goods can be stored and the trigger for the Bad End route would fit at the same time.
More changes to the Gateston are incoming before we get back to exploring the area outside of it :) So I will see you in the next update and wish you all a great time!
Cya!
Jugger has been shaping up our beast lady to make Less concept art truly come to life:
More work on unlockable outfits is being done by PacKing:
0.6 will ship with a chapter selection when starting a new game.
Really trying to nail the weight of the breasts in the hands of the armor. I’m also enjoying the process of banging up the armor; sculpting metal is just a lot of fun. She needs more detailing in places, things are too clean, so next update should feel much improved. This piece is also more complex as it needs to be broken down into variants and parts so expect more updates as she slowly begins to take form. This character has more technical requirements than it appears!
Heya gamers, these past weeks I have been busy fixing ~200 bugs that were found by internal playtests and the $25 subscribers. HUGE thank you for taking the time to vigorously test the debug versions, it will 100% lead to a much healthier release!
I am confident that the 0.6 release will happen shortly. We have all the voice acting done now. The last bit of content I am finalizing, is the facial animation in the 3rd Cura scene that will ship with 0.6. Beyond that, a little bit more UI is on the way but these things should not cause any issues. Fingers crossed!
Bear had redone the tentacles similarly to have they were back in Unity and gave them a more arcane feeling:

Erokin
2025-04-18 07:49:06 +0000 UTCtim
2025-04-16 10:14:53 +0000 UTC