Polycount: from 1086 to 16860. And I should say, I did my best to reduce it without quality loss and at least it’s not 200-300k polys. All LODs, normal and specular maps, hi-res texture.
Preview pics are, as usual, pure screenshots 100% from the game - no color edit, no ReShade.
Hope you’ll find this useful - tag me if you do, I’d love to see your screenshots.
Happy simming, have fun and don’t forget to read my TOU.