SamuZai
Ademar440
Ademar440

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Time for another monthly update!

I've managed to maintain a pace of 6000 frames of animation per month, which is quite fast considering it would constitute a complete dance if it were just one model. This speed is a significant improvement compared to my previous experience with MikuMikuMoving.

Besides animation, I've been continuing to refine the Blender rig I created for Izumi as I progress with the animation. Specifically, I've been focusing on fine-tuning the parts of the rig that I developed myself, such as the head/neck and torso mechanisms. I anticipate completing the dance by the end of this month. Once I finish animating the bodies, the only remaining task will be animating the face. Since there is no rig for Izumi's morphs, I'll need to animate them manually, as I've done in the past. However, considering Izumi has more facial morphs than your average model, and I've already exhausted most of the bone layers available, creating a rig for her morphs will likely have to wait until I can transition to Blender 4. Whether I'll create a rig for that version is still undecided.

Attached is another preview of the dance in case you'd like to review it again. I'll also be posting updates on X this month to keep you informed of my progress. Currently, I've completed 75% of the dance, equivalent to 4500 (x4) frames of animation.

Thanks again for your patience and continued support.

Time for another monthly update!

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