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Sewer Thieves Guild | Modular Sewers Compatible

Hey everyone!
Today we bring the base of operations for thieves, smugglers, criminals, assassins or any other crime organization in the sewers underground that your campaign may need.
Between jagged walls, there are a treasure vault, sleeping quarters, escape routes, secret doors and passages, cells, a bar where members can gather, drinking and play cards, a library and meeting room, a crafting and blacksmithing workshop and, of course, a couple of pier and trapdoor for smuggling illicit goods into the tunnels and beyond.

Oh, and if you don't like it being in the sewers and need a Thieves Guild in the wild, check out the variations, because we also made it outside on the Surface.
There is also an Empty variation, as always, that can be use, for example, if your party is building their own guildhall.

This map can be combined with our Modular Sewers and all Sewer Compatible maps to expand even more your web of underground canals. Check all compatible maps in the Modular Sewers post.

As always, the Foundry VTT module comes preconfigured and ready-to-play with all walls, lights and tiles to combine it with Modular Sewers and the rest of the Compatible Sewers maps. Just drag and drop and you are ready to play!

We hope you enjoy it! If you do, please consider subscribing if you haven't already, as it really helps the project move forward and release more content for everyone :)

Have a great weekend everyone!

Downloads

Scribe Tier

Explorer Tier

Cartographer Tier

Variations

 

Sewer Thieves Guild | Modular Sewers Compatible

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