Hey everyone,
we hope you had a wonderful week!
Our week was very exciting and a bit overwhelming. Let's get right to it!
The Steam release was great! But we got a lot of bug Reports we did not have before. So we spent the week fixing and improving things this week. But itยดs good to have all those reports and findings now rather than at a later release.
So the current build 8.1.1 has quite a lot of improvements and fixes. And to make it easier, I created a pinned post on the front page, displaying always the latest build/download link. Sorry for the confusion before. So whenever we have a new build, the Download link will be updated in that post => HERE
Here is the changelist for 8.1.1
This is a non exhaustive list, as some smaller things got changed on the way
You can advance dialogue with spacebar again. Added a small delay to prevent selection a choice by accident by skipping too quickly.
Localization: Russian and Ukrainian languages are now both supported. Fixed some symbols not displaying for some languages.
Controller and MKB focus issues should be resolved : Redesign of the buttons for dialogue choices. Fixed a bug that wouldn't let MKB rebind mappable keys.
Fixed a bug that would move the camera down until crouching when coming out of swimming.
Flower quests now all reward you with money.
Fixed some positions not having audio.
Main quest : You will now get kicked outside of the temple if you are inside during closing hours. Improvement to save and load.
Studio Mode : Fixed some positions shooting out during climax when there was nothing to shoot from.
Fixed an issue with out of quest bounds widget not disappearing when completing a quest outside the bounds.
Fixed Aisha cutscenes freezing the game in some instances. Keep an eye out for more cutscenes doing that!
Muddler night event : Improvement to the save and load, fixed the drinks not being coutned in some instances.
Known issues :
You can have louder sounds for starting, progressing or completing quests if you use the save and load a lot. We are working on it!
Car : The car is going under a complete overhaul for us to have our own system and be ready to have fun customizable various vehicles. Bear with us while it's buggy (can;t be saved, weapons floating etc)
Damage numbers do not show up in the game when they show up in engine.
We also have a teaser for the updated Car for the next update. We finally get time to rework that because the one we have now is terrible in so many ways. It was a good temp solution, but really only that. Here is the Youtube Timestamp link.
Also, we have some open positions!
Project Manager:

Localization Proof-Reading: We got quite a lot of feedback from Chinese, Japanese (that position is already taken) and Korean Players that the auto-translated Texts are not good, so we are looking for someone who can proofread/improve/correct those Languages:
Simplified Chinese
Korean
Game Testing: Professional Game Testers who work very closely with us during our working hours (Timezone GMT+1). Game needs to run well on your PC!
I am making great progress with the animations and wanted to share a progression Video of one of the Shots. Those are all rough shots, the Polishing Pass is not yet done. Just that you know ๐ You can check it out HERE
I will be off next week and back to work after Easter Monday ๐ฐ The Guys are working most of next week, but will also take a short break. I will reply to messages, but it might take a while because I also need to do some digital detoxing ๐น
Enjoy the weekend, and if you can also take some Holidays, those as well! And of course the new build ๐ฅณ๐๐ช๐น๐ป
All the very best,
PM & Team
PS: There will not be an update next week Friday!
Redanimator
2025-04-11 17:35:22 +0000 UTC