SamuZai
Cursed_Atelier
Cursed_Atelier

patreon


VoidBound Expansion Patch v0.3: Early Access For Patrons

Dear Adherents and Benefactors,

                              It's time. Yes, you read it right. The expansion patch for our demo build is finished and we can't wait to push it out the door for everyone out there to enjoy.

But, a deal is a deal. Per the terms of our patreon agreement, we offer both our Adherent and Benefactor patrons the exclusive opportunity to snag the expansion patch ahead of the official release. Rigorous internal testings were performed on the game and should have worked out most kinks from the patch content, but we still encourage you all to consider this opportunity as not only a perk but a form of alpha testing as well. If any of you folks run into issues, have any feedback, bug reports or any technical issues of any kind, feel free to post them down below. 

Whats new in this expansion patch?

The public release plans remain on schedule. The expansion patch will be officially unveiled around 31st of this month. Till then, please enjoy our latest offering and we sincerely hope you all have as much fun playing it, as we had making it!

Regards,
Cursed Atelier Team

GAME DOWNLOAD LINKS:     MEGA      GOOGLE DRIVE 

*  There is currently a bug centered around the illumination puzzle that is causing zoning issues in the new maps. To avoid this issue, simply do any ONE of the following:

Option 1) Do NOT finish the illumination puzzle until after you have finished the tasks in the pipe room followed by the factory floor up until to the point where Caly disables the lasers. Then, you're free to finish the illumination puzzle and continue the game without issues.

Option 2) If you have already solved the illumination puzzle but haven't finished the tasks in the pipe or factory room, the only real solution we can offer right now is to simply load a previous save where you hadn't finished the puzzle yet and then follow the steps in Option 1.  Remember, the bug only triggers IF you finish the puzzle before the new maps.

Option 3) If you finished the tasks in pipe room but for some reason decided not to go into the factory and instead turned around to finish the illumination puzzle, you will once again face the zoning issue because completing the puzzle will essentially bar the player from zoning back into the pipe room. Once again, the only solution is to load a previous save before the puzzle was finished and then follow the steps of Option 1.  

We apologize for the inconvenience caused and thank you for your understanding on the matter. This issue has already been fixed on our end and a patch will be floated in the coming few days. 

Comments

Sweet. time for a little test.

Alexander. Beck


More Creators