SamuZai
Raliv Dev
Raliv Dev

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AI full island navigation

Got pathfinding working on the generated wild islands, which means allies and enemies have the potential for much more dynamic and lifelike AI processes.

The next two weeks are going to be a sprint focused on gameplay. My main goals are rare point of interest spawning, enemy pack behavior, adding allies to wild islands, and putting the weapons on a more sane distribution plan.

Wishlist item if I can squeeze it in is clothing dying. The groundwork is already in place I just need to script the UI. Clothing is a big part of looter games for me, and I hope to make it as fun as I can.

That all sounds ambitious for two weeks now that I think about it, but I'll do my best.

AI full island navigation

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