SamuZai
WhiteRaven
WhiteRaven

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BOOB fighting poll

I hope the image is visible enough, if not try open it in another tab.

However, it explains in short words how a fight is lost. Which I will try to explain below.

The player and the enemy is an entity.

They can either seduce or attack.

Attack is mostly used to lower HP, (there might be cases with debuff and buffs)

Seduce either buff, debuff or raise lust. They can do one, two or all three, meaning you can buff debuff and raise lust. Not just one of them.

I have two different system which I can't really decide which one I should use. This poll will decide which system I'm going to use.

HP dependent fight system max lust will never lead to defeat/seduced but instead put debuffs which will have direct impact on the entities ability to fight. HP, DEF, ATK and Lust-res will lower while seducing will increase. (If someone is very horny it is logical that they will make other horny.) In order to make the entity lose there must be some attack moves involved that lower HP.

All defeats or win will lead to a sex scene.

Lust dependent fight system seducing can still debuf or buff but max lust will always lead to defeat/seduced entity. The seduced enemy or player will roll every turn trying to snap out of the seduced state. When waking up the lust will not be maxed but close to max. Now an entity can lose with either max lust or 0 HP. (Failing to snapping out of max lust will defeat the player if she is alone)

All defeats with 0 HP is death/hospital situations (maybe bad ends but not really ending the game)

All defeats with max lust is a sex scene.

If the player kills 2 goblins and seduce 1 there should be a sex scene with 1. If the player seduce all 3 there should be a sex scene with the 3. If the player is seduced by x number of entities there should be a sex scene with all x of them. (1 on 1 scenes as if they are taking turns.)

All scenes in either system will be skip-able. 

Cheers!

Comments

Love that

Cosmo Benson

If you wanted to, you could simply call the stat something like "Will" and have both HP and Lust attacks drain the opponent's or Playable character's will. That way if the player wants to specialize in physical or lustful combat thats something they can still choose, without the game feeling more complicated as a result

Gabe_real

Looking good there WR keep it up an we will find a way to make it work or break it.

Masterdruid


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