Not animated yet, but I did make some progress on clothes simulation and how to prevent clipping more efficiently. π«
What I do is only simulate the longest hairs, shrink them with collisions disabled, and grow them back with collisions enabled so that they can collide with the clothes. I then cut whatever hairs are still clipping through, and then generate the shorter hairs using the longer hairs as a guide.
Now my next goal is to add some movement, get some leaves falling down, and it should look pretty neat. βΊοΈ
Spectre
2024-04-12 07:03:34 +0000 UTC