SamuZai
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Battle Engine Update #1 - Auto-battle Simulation

Sorry for the low resolution, this is an exported gif the programmer sent me. So here we go! The first iteration of the battle system. It looks simple but there's a lot of functions happening in this small little test.  I'll explain. This is and AI battle simulator. Things happening: there are attacks, hits, blocks, dodges, defeat and win animations. Also walks and runs.

Akumi's vs Monsters (Flesh Stalkers)

This is just the beginning. A lot to polish from here. First,  they need to attack immediately once battle starts. Other future updates will include camera zoom-ins on close battles making the characters large on screen. More abilities to be added, ( Heals, Magic, Stuns, Poison etc...)  more character classes and skins.

I'll give updates on the engine as they happen here. Hopefully we get leaps in progress like this one each week.

Onwards and Upwards!

-Miltonius

Battle Engine Update #1  -  Auto-battle Simulation

Comments

Not exactly. So you'll customize your characters with different abilities you can equip and stats you gain from leveling up. Then give them basic commands for example: heal at 50% hitpoints or protect the healer. Once you've set these things up, you then send them into battle and watch how they perform. Almost like a commander watching his troops in battle. Depending on how well you equip them and prepare them will determine the battle.

Akumi

Oh so like adventurequest?

Professor Q

No, the battles will function more like MMO fights, characters will auto attack and performs special abilities.

Akumi

So is it a turn base game?

Professor Q

Man I am too!

Akumi

I am sooo excited for thissss


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