Still hammering out the battle mechanics. Coder working to fix some animation issues with the importing of Spine files to Unity. Mainly the transition function.
Animation Transitions
You'll notice a lot of new 2d game have animations that flow into each other. Example, if a character is in the middle of a run and stops, the transition between the 'run' and 'idle' animation has a smooth transition which looks nice. If there's no transition, you get that jarring pop from run to idle animation that a lot of Flash games used to have have. We trying to avoid that. :D
More updates on the way!
-Miltonius
Miltonius Arts
2020-08-18 19:25:58 +0000 UTC