SamuZai
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Battle Engine Mechanics

Still hammering out the battle mechanics. Coder working to fix some animation issues with the importing of Spine files to Unity. Mainly the transition function.

Animation Transitions

You'll notice a lot of new 2d game have animations that flow into each other. Example, if a character is in the middle of a run and stops, the transition between the 'run' and 'idle' animation has a smooth transition which looks nice. If there's no transition, you get that jarring pop from run to idle animation that a lot of Flash games used to have have. We trying to avoid that. :D

More updates on the way!

-Miltonius

Battle Engine Mechanics

Comments

Thank you! :)

Miltonius Arts

Soliddd beginning


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