SamuZai
vamtimbo
vamtimbo

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New Usability Features / Improvements

Just a note to tell you things have changed since the last batch of mocaps - and the new ones will be easier to port to new scenes.  Previous mocaps had some odd settings on the hip / abs that look great in my scenes, but make it difficult to save the animation for use in other scenes.  I've changed my methodology such that the mocap still looks the same, but you'll now be able to use MocapSwitcher for example to save and load the mocap onto different scenes.

However.. the hand animation data is still tricky, and I'm working with the developer to try to make that a little more portable.  The goal is for that data to somehow be storable in Timeline - which as of right now it's stored in a proprietary plugin.


Other Improvements I will try to place into every new scene:

1.  Spawn Point - so you load up looking directly at the model every time.
2.  Integrated Camera Movement recorded into the scene!
3.  Buttons to start / stop / reset the animation

Comments

I'm actually going to attach all the buttons to a movable object - so you can move the buttons anywhere you like.

Tim

One request while making the scene. Please make the buttons off to the side and smaller or a very small tick to make them invisible. I also like the option to use the start button on the VAM UI. Thanks

MSpeck01

Yes I'm also trying to remember to do that.

Tim

...and go back to start point ( for loops)

Ulrich Berghegger

Great suggestion. I'll try to be mindful to start mocaps in the same place. That shouldn't be too difficult. I'll just place a marker on the floor.

Tim

Could you record sets of mocaps with the orientation or point of focus of the girl in roughly the same spot? Some of the things I like to do with the mocap switcher is make a blank scene with 5 or 6 dances saved that I can call up with UI triggers. When the model is kind of in the same spot and keeps her focus on the same spot, its fun to put my sit and watch spectator person there and link all the dances together. I was able to do that with the catwalk scenes. The location and orientation of your scenes seem to vary a lot and its hard to find dances that can be stored in a var this way. I've found that making a plug in preset of your hand animation along with the mocap transfers well together, but, If I wanted to have multiple hand animations, I might need to have the hand animation stored as an additional plug in for every mocap I might want to store in the swticher. Like if I have 3 mocaps. I'd need each of the 3 hand patterns and have to turn them on along with their corresponding mocap. That seams like it would be buggy.

EscapeVR


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