Bioasshard Development Report 6/4/18
Added 2018-06-04 15:49:58 +0000 UTCHi everyone, Versus X here!
Let's go with a new report:
Assets
I'm still working on consumable items 3D assets.
Take a look at the WIP red herb on blender:

This image was posted a few days ago on our dicord.
Speed Moleding
Continuing with the 3D Assets, here is the first speed modeling video:
Graphics
Remember what Meguido suggested me about changing the icon style for the items? he wants something schematic.
I've been playing with the image editor and this is what I got:


Pistol Ammo and Green Herb
Jill V 2.0
The adventure continues... This is what he has to say:
Not much to be honest. Before actually being able to paint her textures, first I need to bake her some maps like normals, ambient occlusion, cavity,... And baking those maps with this "beast" I work on, takes its time.
There are multiple part meshes to bake maps for. Hopefully when they're baked it won't take that much to actually paint her textures. Soon I should be able to show how the new Jill is looking.
And that's all.
Regards <3