Bioasshard Development Report 6/25/18
Added 2018-06-25 16:43:35 +0000 UTCHello everyone!
Meguido here. As promised, here's the new Jill we're working on. Still lot of stuff to do on her.
The hair is smoother now and it's using Epic's standards for hair used in games like Paragon (not the best example being a cancelled game lol).
Breasts are more rounded and smoother too now. There's shouldn't be any noticeable edges now. Nipples material needs more work. Right now the normal map is too strong and there's no shine in there.
Rounded and smother ass too. Also using some AO baked map to contrast the colors better.
Here you can see the overall look of the skin. This time I decided to make a custom shader for it instead of using Epic's standards. So no "preintegrated skin" material config. And honestly I found it looks better this way than the previously Jill's skin.
Also we noticed that the labia part lost almost all of the detail, so that's something to fix along with the color of the vagina which is too redish.
And that's all for now. Baking maps takes around 6~8 hours to complete in my PC and that's why it's taking so long to get this new Jill done. Soon I'll show you how she looks with clothing.
Regards <3
Comments
Probably it was nothing important after all xD
Versus X Studio
2018-06-29 23:32:01 +0000 UTCThanks!
Versus X Studio
2018-06-29 23:31:17 +0000 UTCNice work.
2018-06-26 02:31:17 +0000 UTCSomeone told me there was writing in this post, i have yet to find any... :-)
Icarus Media
2018-06-25 16:51:31 +0000 UTC