SamuZai
versusxstudio
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Development Report 2/19/2019

Hi Patrons!

New dev report here.


Already Released

This is a small reminder of the releases done until now during this month:

The Case of T is already available for Fox Patrons (GOLD edition), and for the rest of the Patrons (Regular edition)

Oppai Dattebayo Goodbye Compilation is available for Fox, Hound and Eagle Patrons.

A-Crisis Vol.1 is available for Fox Patrons (GOLD edition) and Hound Patrons (Regular edition).

Note: A-Crisis Vol.1 will be released tomorrow for Eagle Patrons.


3D Art of the Week

Time for some Ivy ^0^


Bioasshard Dev Report

Here we’re continuing working really hard on this…

Stuff Done

I finished to asset the mansion, not only on the 1st floor but on the 2nd too. Still missing a big lamp for the hall and some minor stuff like trash, and some decals here and there. But the big assets are already in place.

Changed the material for all the windows on the interior side of the mansion because I used a wrong one during the blocking phase.

Deleted all the useless doors I added during the blocking phase; these doors are to be replaced will functional doors (the ones you can interact with) later.

I’ve put some columns and railings on the porch.

The material for the facade is already changed with a new one that I painted some days ago, also the side-blocks have their material replaced too with a newer more darkish material.

And finally, I have deleted all the small vegetation (grass, plants, flowers…) on the outside zone. As we said some time ago this vegetation doesn’t work as expected and even the material for some of them looks weird so they are now deleted and will be replaced for some better vegetation in a near future.

Meguido

Meguido is back and here are some words from him…

Hey everyone!
It’s been long since my last report but oh boy it’s been a hard time for me with some personal stuff and shit. Still got time out of nowhere (well it’s my free time to make whatever I want to -like playing RE2 Remake or KH3- what I sacrificed) to keep on working on the projects.
Now on to the Bioasshard information (the other one we’re working on, got no info to share atm):
I’ve been dying out of boredom with some animation tasks, specifically adding AnimNotifies. Take a look at this:

And now multiply that for thousands of animations, over and over again. And that’s not the one with more AnimNotifies, there are others even worse xD.
Apart from that, I’ve also been working on some other stuff, like animating our pal here:

Yeah, he got his animations but still no program logic -and honestly, I’m a bit scared thinking and planning how to do it xD-.
The latest task I’ve been working on is one I really wanted to add since a long time now, and it’s finally in:

Yeah, you can now push objects around. I wanted to show this on movement, but meh… maybe the next time it’ll let me record while testing, whatever. Also don’t pay attention to the level in the screenshot, that’s not part of the new area but just my own small debug level.
And I think that’s all for now. I’d really like to show more and in movement, but looks like that will have to wait. Still greater things are yet to come!
See you in the next report.


2D Art of the Week

Finally finished this one, I’ve published it on pixiv and HF, but this version is the only one full sized and uncensored…

The CG set for this one will have to wait a bit, until I have some free time ?.


Omnia In Unum

I can’t finish this post without inform you about this good new.

We’ve given green light to the development of OIU, yeah! Finally... ?

The pre-production phase started some days ago, we’re working on some documents about story and gameplay, finding the graphic style for the game and even programing some ‘minor’ stuff, so expect more info on this project from now on.

So, I think I can say it now: “please, be excited!”


See ya in the next post!

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Regards <3

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