SamuZai
versusxstudio
versusxstudio

patreon


Development Report 5/14/2019

Hi Patrons!

Here is a new dev report.


Omnia In Unum – The F Mission

I made a lot of progress on this lately, here is a summary:

Here is a panel preview:

This ‘unknown’ girl will only appear on this panel in all the comic but she will play a very important role on the Omnia In Unum’s story. It’s also possible that her design changes a bit for the game but it is too soon to talk about that.


Bioasshard Dev Report

Here are some of the progress we’ve done during this time…

Meguido

Meguido is here once again:

Hello everyone!
“PRRRRRRRRRRRRRRRRR… PUM! PUM! PUM! PUM!... BRRRRRRRRRRRRRRRRRRRRRRRRRRR… (repeat -forever?-)” – And going, and going... Is there no end to this? ?
Sorry for the lack of news lately. I’m still suffering from the same “pain” and yet don’t know where it’ll end… And because of this I couldn’t contact MrVersus which caused to not have a dev report sooner.
Anyways, a lot more progress have been done already.
From the last two ScreenshotSaturdays you can get a bit of what I’ve been working on:
- Healing items are now working and added for the next release. This means you’ll have access to all the possibilities you’d expect to have. 1st Aid Spray will fully recover you but not only that, the herb mechanics have been implemented as well. So, you can get different types of herb and combine them or use then as is (Green, Red, Green+Red, Green+Green). You can, obviously, combine them from the inventory, using the “Combine” option or just the shortcut key of re-arranging items to drop one herb into another (this is especially useful when you’re on an emergency state surrounded by enemies since there’s no pause times).

- And more sexttack animations. Yeah since it’s taking so much time for next release to be completed, we decided to add in more animations to make the wait even worthier. So, I’d say the animations for the next release are totally done except for just one, which is for our quadruped friend…

Speaking of which, it’s driving me nuts. Couldn’t imagine how different is to program this bitch compared to a normal Infected. I’ll probably end up implementing just a simple concept for it and expand it in later releases, otherwise it’ll take forever (yeah, literally xD).
Apart from this stuff I’ve also been working on the, let’s call it, counterpart to the cloth damage system, which is the way to fix your clothes up. That’s totally implemented now. Its working mechanics are pretty simple, but do the job perfectly. Maybe in a future release, this could be expanded.
And that’s going to be for this dev report.
I can’t thank you enough for being there but still will try: Thank you! <3
See you on the next dev report.

More Stuff Done

I had to do some stuff related with the systems mentioned above by Meguido plus other stuff:

Still missing one final asset for this area: the entrance. The moment I have it will be time to place the vegetation again and make a passability test on all the area before get my hand on lighting.


Well, that’s all for now.

See ya in the next post!

- General FAQ - Bioasshard FAQ - Project List -

Regards <3

Comments

Yeah, most of them are in, while some others are just planned. We're putting it all for this next release. And yeah we hope, not just some, but A LOT of growth :P

Versus X Studio

All right, seems like most of the basic RE mechanics are in. Here's to hoping a surefire new release to attract some growth to the game.

Hyp3

Thank you. We're trying to give our best ^^

Versus X Studio

Thanks for the report guys! :D I'm really excited for all the content you create for Bioasshard. Keep it up!! :P


More Creators