Development Report 6/27/2019
Added 2019-06-27 19:21:58 +0000 UTCHi Patrons!
Mr.Versus X here to bring you a new dev report with the most recent progress on the projects. Here we go:
Omnia In Unum The F Mission
Here is the summary on the progress made for this project:
- Posing phase: Finished!
- Rendering phase: Finished!
- Post-Process phase: 21 of 37 pages are ready.
As you can see, the progress speed has been reduced since the last post. This is due to some factors like the temp job I had to take and other stuff like re-render some of the panels.
Here is a page preview:

WoL is learning the meaning of team work. ?
Bioasshard Dev Report
And these are the progress weve done lately on Bioasshard
-Lighting:
- +Put the general ambient light for the area. This is more important on the exterior because there is no other light source than the night sky around there.
- +Put and configure all the lights on the mansion. Even creating some nice effects like flickering lights, window lights with different colors that creates a cool contrast.
- +Changed some materials for emissive ones (this was done by Meguido)
Note that the lighting isnt baked yet, so its possible that tweaks are yet to be made ? when we see the final result after baking lighting out. You know how it works: lighting setup and then bake... test and re-bake if necessary.
-Added exponential fog to the area. When its changed to volumetric it gives a gorgeous quality bump to the overall look of the area. Its still necessary that we make certain adjustments for the interior area (the mansion) because its too foggy inside.
-Sound:
- +We needed some new sounds: new footsteps (for Julia and the new enemies), ambient sounds, door sounds, special FX, sounds for the new gameplay stuff and a long etc
- +Getting new sounds: This means finding them on our resources, record them, look for free sounds on the net or even buy them if necessary.
- +Edit the new sounds: sometimes only cutting them other times even mixing some of them to get a new sound that fit perfectly for our necessities.
- +Then Meguido take those and importem on UE4.
Another Note (I think it has not been mentioned it previously) Meguido managed to bring back the small vegetation to the new area well its a new vegetation with a better look.
Meguido
Meguido is your turn:
Hello everyone!
Once again, Im here to bring you (this time for real) a very short report
With Mr.Versus back to the work, Ill let him write whats needed.
Ive been working a lot, mainly on the new area and trying to optimize performance whenever possible.
Before giving the important bit of info for this report, I must say something about the previous report and that is that I feel a bit disappointed why, you ask? Well because in the latest dev report I asked for a bit of feedback related to the lighting in the sewers map What I got? Just a single answer from Hyp3 (thank you very much by the way Hyp3 ?) So, just from his pov I had to decide, and because he said it was good, thats how it will remain.
What do I mean with that? Well, I mean I wont take into account any complaint about the lighting anymore.
With that said, now comes the part where I explain what Ive been doing, but because I said this one is going to be really short; Ill just talk in percentages lol. Well if I had to give an overall current state percentage, Id say its around 97%
Thats all for now.
See you.
In Other News
Looks like Youtube decided to ban another one of our videos.
This time an old one in which we showed the updated boob physics; according to their words: includes nudity whose objective is to provide sexual pleasure . And with the ban it comes a nice strike meanwhile there is people streaming gameplays with nude mods and nothing happens
Fuck Youtube!
See ya in the next post!
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Regards <3