SamuZai
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Bioasshard Arena Version 0.1.18 Release Dates

Hi people!

The new version is ready!


RELEASE DATES

Here are the new release dates for Bioasshard Arena V0.1.18:

FOX & HOUND Patrons: Today in a few minutes/hours.

EAGLE Patrons: 8-7-2019

PIGEON Patrons: 8-9-2019

PUBLIC Release: 8-12-2019

NOTE: Those dates may vary a bit due to the short times we have to compile and test between releases.


CHANGELOG

-v0.1.18-

A lot of new stuff has been made for this version, including:

 +New+ Blue Herb added (heals inflation) - (the 3D model is still a placeholder)

 +New+ Configuration option under the Gameplay section, where you can configure how much exclusive GPU RAM you have to avoid crashes when using more than the available (values goes from 1gb to 3gb+)

 +Change+ No more Login system

 +Change+ Made the countdown area in the sewer a bit easier

 +Change+ Made the interaction box for some of the items and key items bigger so they're easier to get

 +Change+ The Classic Outfit 1 is now locked and you have to unlock it making it more replayable (FOX Patrons Only)

 +Change+ Added Blue Herbs Interact items through the three levels

 +Change+ Added new Sewing Machines through the three levels

 +Change+ The welcome message in the title screen has been updated

 +Change+ Some graphics have been updates to reflect the new version

 +Fix+ Using retry in the Sewer level cause Julia to freeze when the countdown start sequence should play

 +Fix+ The inflation causes no effects on the screen

 +Fix+ The Big guy gets stuck in the entrance to the hidden-behind-a-shelf room in the second floor, causing Julia to don't get out of there

 +Fix+ The enemies can move while using the Sewing Machine

 +Fix+ Using a name with more than 8 characters cause the HUD to get stretched (Temporal Fix)


KNOWN BUGS

· In the Character customization screen, you can’t change the hair color (this one is not a bug but it’s disabled on purpose because it needs more time)

· In some rare occasions an enemy can get stuck in wall or some furniture (this is probably caused after jumping)

· Sometimes the enemy acts too retarded and just stays in place waiting for his upcoming death (take it as a free kill for now lol)

· Sometimes after shooting an enemy he will fly to the floor just to end up in a basic stand up idle animation when he should end up lying in the floor

· Sometimes, specially right after an enemy jumped over an obstacle, when you shoot said enemy it will change his animation to laying on floor

· The Cerberus may enter berserk state making one attack just right after the other in a loop (don’t try to shoot him right away, try to runaway instead, then aim again, for now lol)

· The Cerberus won't play his Sexttacks animations nor Grab ones (his code was made too fast and need some rework to make it work properly)

· There may be some enemies that don’t want to move, more like walking/running in place (this one is UE4’s navmesh system fault, not ours. Maybe someday will see a bug-free UE4 version… maybe someday)

· The new Julia outfits may show many zones of clipping through (this is being worked on little by little, so please bear with us while we fix them)


That's all for now.


 - General FAQ - Bioasshard FAQ - Project List -  

Comments

Propably because so many People try to download at once. Give it some time. It worked for me after all.

Kerenga

Not sure if this is simply on my end but all of you blogpost Mega links seem to be down...


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